private static Invitation.InvType ToInvType(Types.MultiplayerInvitationType invitationType) {
     switch (invitationType) {
         case Types.MultiplayerInvitationType.REAL_TIME:
             return Invitation.InvType.RealTime;
         case Types.MultiplayerInvitationType.TURN_BASED:
             return Invitation.InvType.TurnBased;
         default:
             Logger.d("Found unknown invitation type: " + invitationType);
             return Invitation.InvType.Unknown;
     }
 }
예제 #2
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    private static void InternalAuthStartedCallback(Types.AuthOperation op, IntPtr data) {
        AuthStartedCallback callback =
            Callbacks.IntPtrToPermanentCallback<AuthStartedCallback>(data);

        try {
            if (callback != null) {
                callback(op);
            }
        } catch (Exception e) {
            Logger.e("Error encountered executing InternalAuthStartedCallback. " +
                "Smothering to avoid passing exception into Native: " + e);
        }
    }
예제 #3
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 private static void InternalOnTurnBasedMatchEventCallback(Types.MultiplayerEvent eventType,
     string matchId, IntPtr match, IntPtr userData) {
     var callback = Callbacks.IntPtrToPermanentCallback
         <Action<Types.MultiplayerEvent, string, NativeTurnBasedMatch>>(userData);
     using (var nativeMatch = NativeTurnBasedMatch.FromPointer(match)) {
         try {
             if (callback != null) {
                 callback(eventType, matchId, nativeMatch);
             }
         } catch (Exception e) {
             Logger.e("Error encountered executing InternalOnTurnBasedMatchEventCallback. " +
             "Smothering to avoid passing exception into Native: " + e);
         }
     }
 }
예제 #4
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    private static void InternalAuthFinishedCallback(Types.AuthOperation op,
        Status.AuthStatus status, IntPtr data) {

        AuthFinishedCallback callback =
            Callbacks.IntPtrToPermanentCallback<AuthFinishedCallback>(data);

        if (callback == null) {
            return;
        }

        try {
            callback(op, status);
        } catch (Exception e) {
            Logger.e("Error encountered executing InternalAuthFinishedCallback. " +
            "Smothering to avoid passing exception into Native: " + e);
        }
    }
예제 #5
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        private static void InternalOnMultiplayerInvitationEventCallback(
            Types.MultiplayerEvent eventType, string matchId, IntPtr match, IntPtr userData)
        {
            var callback = Callbacks.IntPtrToPermanentCallback
            <Action<Types.MultiplayerEvent, string, MultiplayerInvitation>>(userData);

            using (var nativeInvitation = MultiplayerInvitation.FromPointer(match))
            {
                try
                {
                    if (callback != null)
                    {
                        callback(eventType, matchId, nativeInvitation);
                    }
                }
                catch (Exception e)
                {
                    GooglePlayGames.OurUtils.Logger.e("Error encountered executing " +
                        "InternalOnMultiplayerInvitationEventCallback. " +
                        "Smothering to avoid passing exception into Native: " + e);
                }
            }
        }
예제 #6
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 internal ParticipantResults WithResult(string participantId, uint placing,
     Types.MatchResult result) {
     return new ParticipantResults(C.ParticipantResults_WithResult(
         SelfPtr(), participantId, placing, result));
 }
 private static TBM.MatchStatus ToMatchStatus(
     string pendingParticipantId, Types.MatchStatus status) {
     switch (status) {
         case Types.MatchStatus.CANCELED:
             return TBM.MatchStatus.Cancelled;
         case Types.MatchStatus.COMPLETED:
             return TBM.MatchStatus.Complete;
         case Types.MatchStatus.EXPIRED:
             return TBM.MatchStatus.Expired;
         case Types.MatchStatus.INVITED:
             return TBM.MatchStatus.Active;
         case Types.MatchStatus.MY_TURN:
             return TBM.MatchStatus.Active;
         case Types.MatchStatus.PENDING_COMPLETION:
             return TBM.MatchStatus.Complete;
         case Types.MatchStatus.THEIR_TURN:
             // If it's their turn, but we don't have a valid pending participant, it's because
             // we're still automatching against that participant.
             return pendingParticipantId == null
                 ? TBM.MatchStatus.AutoMatching
                 : TBM.MatchStatus.Active;
         default:
             return TBM.MatchStatus.Unknown;
     }
 }
 private static TBM.MatchTurnStatus ToTurnStatus(Types.MatchStatus status) {
     switch (status) {
         case Types.MatchStatus.CANCELED:
             return TBM.MatchTurnStatus.Complete;
         case Types.MatchStatus.COMPLETED:
             return TBM.MatchTurnStatus.Complete;
         case Types.MatchStatus.EXPIRED:
             return TBM.MatchTurnStatus.Complete;
         case Types.MatchStatus.INVITED:
             return TBM.MatchTurnStatus.Invited;
         case Types.MatchStatus.MY_TURN:
             return TBM.MatchTurnStatus.MyTurn;
         case Types.MatchStatus.PENDING_COMPLETION:
             return TBM.MatchTurnStatus.Complete;
         case Types.MatchStatus.THEIR_TURN:
             return TBM.MatchTurnStatus.TheirTurn;
         default:
             return TBM.MatchTurnStatus.Unknown;
     }
 }