internal IEnumerator <string> PlayerIdsToInvite() { return(PInvokeUtilities.ToEnumerator <string>( C.TurnBasedMatchConfig_PlayerIdsToInvite_Length(SelfPtr()), PlayerIdAtIndex )); }
protected override void CallDispose(HandleRef selfPointer) { C.TurnBasedMatchConfig_Dispose(selfPointer); }
internal uint MaximumAutomatchingPlayers() { return(C.TurnBasedMatchConfig_MaximumAutomatchingPlayers(SelfPtr())); }
internal long ExclusiveBitMask() { return(C.TurnBasedMatchConfig_ExclusiveBitMask(SelfPtr())); }
internal uint Variant() { return(C.TurnBasedMatchConfig_Variant(SelfPtr())); }
private string PlayerIdAtIndex(UIntPtr index) { return(PInvokeUtilities.OutParamsToString( (out_string, size) => C.TurnBasedMatchConfig_PlayerIdsToInvite_GetElement( SelfPtr(), index, out_string, size))); }