public AndroidClient() { RunOnUiThread(() => { Logger.d("Initializing Android Client."); Logger.d("Creating GameHelperManager to manage GameHelper."); mGameHelperManager = new GameHelperManager(this); Logger.d("GameHelper manager is set up."); }); // now we wait for the result of the silent auth, which will trigger // a call to either OnSignInSucceeded or OnSignInFailed }
public AndroidClient() { RunOnUiThread(() => { Logger.d("Initializing Android Client."); Logger.d("Creating GameHelperManager to manage GameHelper."); mGHManager = new GameHelperManager(this); Logger.d("GameHelper manager is set up."); }); // now we wait for the result of the initial auth, which will trigger // a call to either OnSignInSucceeded or OnSignInFailed }
public AndroidClient() { this.mRtmpClient = new AndroidRtmpClient(this); this.mTbmpClient = new AndroidTbmpClient(this); this.RunOnUiThread(delegate { Logger.d("Initializing Android Client."); Logger.d("Creating GameHelperManager to manage GameHelper."); this.mGHManager = new GameHelperManager(this); this.mGHManager.AddOnStopDelegate(new GameHelperManager.OnStopDelegate(this.mRtmpClient.OnStop)); }); }
public AndroidClient() { mRtmpClient = new AndroidRtmpClient(this); mTbmpClient = new AndroidTbmpClient(this); RunOnUiThread(() => { Logger.d("Initializing Android Client."); Logger.d("Creating GameHelperManager to manage GameHelper."); mGHManager = new GameHelperManager(this); // make sure that when game stops, we clean up the real time multiplayer room mGHManager.AddOnStopDelegate(mRtmpClient.OnStop); }); // now we wait for the result of the initial auth, which will trigger // a call to either OnSignInSucceeded or OnSignInFailed }
internal GameHelperListener(GameHelperManager mgr, int origin) : base(GameHelperManager.GameHelperListenerClass) { mContainer = mgr; mOrigin = origin; }
internal GameHelperListener(GameHelperManager mgr, int origin) : base("com.google.example.games.basegameutils.GameHelper$GameHelperListener") { this.mContainer = mgr; this.mOrigin = origin; }