private bool IsVisible(int apx, int apy, MyStaticObject so) { int dx = Math.Abs(so.GetPosition().x - apx); int dy = Math.Abs(so.GetPosition().y - apy); return(dx <= pars.ViewLimit && dy <= pars.ViewLimit); }
private bool IsVisible(int apx, int apy, MyStaticObject so) { int dx = Math.Abs(so.GetPosition().x - apx); int dy = Math.Abs(so.GetPosition().y - apy); return dx <= pars.ViewLimit && dy <= pars.ViewLimit; }
public override void Execute() { // draw the visible area of the map (empty and obstacle tales) MyGraphicsPrototype taleEmpty = Owner.m_tale_empty_g; MyGraphicsPrototype taleObstacle = Owner.m_tale_obstacle_g; m_drawTalesKernel.SetupExecution(Owner.VISIBLE_WIDTH * Owner.VISIBLE_HEIGHT); m_drawTalesKernel.Run(Owner.Visual, Owner.VISIBLE_WIDTH, Owner.VISIBLE_HEIGHT, Owner.MapTales, Owner.World.GetWidth(), Owner.World.GetHeight(), taleEmpty.Bitmap, taleObstacle.Bitmap, taleEmpty.PixelSize); // draw static objects MyStaticObject[] objects = Owner.World.GetStaticObjects(); for (int i = 0; i < objects.Length; i++) { MyStaticObject o = objects[i]; m_drawObjKernel.SetupExecution(o.Graphics.PixelSize.x * o.Graphics.PixelSize.y); m_drawObjKernel.Run(Owner.Visual, Owner.RES, Owner.VISIBLE_WIDTH, Owner.VISIBLE_HEIGHT, o.Graphics.Bitmap, o.GetPosition(), o.Graphics.PixelSize); } // draw the agent MyMovingObject agent = Owner.World.GetAgent(); MyGraphicsPrototype agent_g = agent.Graphics; m_agentPosition.x = agent.GetPosition().x *Owner.RES; m_agentPosition.y = (agent.GetPosition().y + 1) * Owner.RES - 1; if (!Owner.ShowInEgocentricView) { this.DrawEgocentric(); } if (Owner.UpdateTask.ContinuousMovement && Owner.m_performingMovement) { switch (Owner.LastAction) { case AGENT_ACTIONS.LEFT: { m_agentPosition.x += Owner.m_movementCooldown; break; } case AGENT_ACTIONS.RIGHT: { m_agentPosition.x -= Owner.m_movementCooldown; break; } case AGENT_ACTIONS.UP: { m_agentPosition.y -= Owner.m_movementCooldown; break; } case AGENT_ACTIONS.DOWN: { m_agentPosition.y += Owner.m_movementCooldown; break; } } m_drawFreeObjKernel.SetupExecution(agent_g.PixelSize.x * agent_g.PixelSize.y); m_drawFreeObjKernel.Run(Owner.Visual, Owner.VISIBLE_WIDTH, Owner.VISIBLE_HEIGHT, agent_g.Bitmap, m_agentPosition, agent_g.PixelSize); } else { m_drawObjKernel.SetupExecution(agent_g.PixelSize.x * agent_g.PixelSize.y); m_drawObjKernel.Run(Owner.Visual, Owner.RES, Owner.VISIBLE_WIDTH, Owner.VISIBLE_HEIGHT, agent_g.Bitmap, agent.GetPosition(), agent_g.PixelSize); } if (Owner.ShowInEgocentricView) { this.DrawEgocentric(); } }