static void Main(string[] args) { Gomoku.White_Player white_Player = new Gomoku.White_Player(); Gomoku.Black_Player black_Player = new Gomoku.Black_Player(); white_Player.opponent = black_Player; black_Player.opponent = white_Player; Gomoku.Gomoku_game game = new Gomoku.Gomoku_game(white_Player, black_Player); game.Game_start(); for (int i = 0; i < 15; i++) { for (int j = 0; j < 15; j++) { if (Gomoku.Gomoku_game.game_board[j, i].piece == 1) { Console.Write("x"); } else if (Gomoku.Gomoku_game.game_board[j, i].piece == 2) { Console.Write("o"); } else { Console.Write("_"); } } Console.WriteLine(); } Console.ReadKey(); }
static public Condition[,] game_board = new Condition[15, 15]; // игровая доска, которая представляет собой массив объектов, которые описывают приоритеты для каждого игрока public Gomoku_game(White_Player white_player, Black_Player black_player) { this.white_player = white_player; this.black_player = black_player; }