예제 #1
0
 internal static SquarePoint GetNextStep(int pUserX, int pUserY, int pUserTargetX, int pUserTargetY, byte[,] pGameMap, double[,] pHeight, double[,] double_1, double[,] double_2, int MaxX, int MaxY, bool pUserOverride, bool pDiagonal, bool iHeightOverride)
 {
     ModelInfo pMap = new ModelInfo(MaxX, MaxY, pGameMap);
     SquarePoint squarePoint = new SquarePoint(pUserTargetX, pUserTargetY, pUserTargetX, pUserTargetY, pMap.GetState(pUserTargetX, pUserTargetY), pUserOverride);
     SquarePoint result;
     if (pUserX == pUserTargetX && pUserY == pUserTargetY)
     {
         result = squarePoint;
     }
     else
     {
         SquareInformation pInfo = new SquareInformation(pUserX, pUserY, squarePoint, pMap, pUserOverride, pDiagonal);
         result = DreamPathfinder.GetClosetSqare(pInfo, new HeightInfo(MaxX, MaxY, pHeight, double_1, double_2), pDiagonal, pUserOverride, iHeightOverride);
     }
     return result;
 }
 public SquareInformation(int pX, int pY, SquarePoint pTarget, ModelInfo pMap, bool pUserOverride, bool CalculateDiagonal)
 {
     this.mX = pX;
     this.mY = pY;
     this.mTarget = pTarget;
     this.mPoint = new SquarePoint(pX, pY, pTarget.X, pTarget.Y, pMap.GetState(pX, pY), pUserOverride);
     this.mPos = new SquarePoint[8];
     if (CalculateDiagonal)
     {
         this.mPos[1] = new SquarePoint(pX - 1, pY - 1, pTarget.X, pTarget.Y, pMap.GetState(pX - 1, pY - 1), pUserOverride);
         this.mPos[3] = new SquarePoint(pX - 1, pY + 1, pTarget.X, pTarget.Y, pMap.GetState(pX - 1, pY + 1), pUserOverride);
         this.mPos[5] = new SquarePoint(pX + 1, pY + 1, pTarget.X, pTarget.Y, pMap.GetState(pX + 1, pY + 1), pUserOverride);
         this.mPos[7] = new SquarePoint(pX + 1, pY - 1, pTarget.X, pTarget.Y, pMap.GetState(pX + 1, pY - 1), pUserOverride);
     }
     this.mPos[0] = new SquarePoint(pX, pY - 1, pTarget.X, pTarget.Y, pMap.GetState(pX, pY - 1), pUserOverride);
     this.mPos[2] = new SquarePoint(pX - 1, pY, pTarget.X, pTarget.Y, pMap.GetState(pX - 1, pY), pUserOverride);
     this.mPos[4] = new SquarePoint(pX, pY + 1, pTarget.X, pTarget.Y, pMap.GetState(pX, pY + 1), pUserOverride);
     this.mPos[6] = new SquarePoint(pX + 1, pY, pTarget.X, pTarget.Y, pMap.GetState(pX + 1, pY), pUserOverride);
 }