private StateCollection CreateParserStates(CGTContent content) { rules = CreateRules(content); StateCollection states = new StateCollection(); foreach (LALRStateRecord record in content.LALRStateTable) { State state = new State(record.Index); states.Add(state); } foreach (LALRStateRecord record in content.LALRStateTable) { State state = states[record.Index]; foreach (ActionSubRecord subRecord in record.ActionSubRecords) { Action action = ActionFactory.CreateAction(subRecord, states, symbols, rules); state.Actions.Add(action); } } return(states); }
private void Reset() { stream = null; structure = null; content = null; dfaStates = null; parserStates = null; symbols = null; rules = null; }
private RuleCollection CreateRules(CGTContent content) { RuleCollection rules = new RuleCollection(); foreach (RuleRecord ruleRecord in content.RuleTable) { SymbolNonterminal lhs = symbols[ruleRecord.Nonterminal] as SymbolNonterminal; //todo: exception handling? Symbol[] rhs = new Symbol[ruleRecord.Symbols.Count]; for (int i = 0; i < rhs.Length; i++) { rhs[i] = symbols[ruleRecord.Symbols[i]]; } Rule rule = new Rule(ruleRecord.Index, lhs, rhs); rules.Add(rule); } return(rules); }