static void Main(string[] args) { Console.WriteLine("Press any key to start the server!"); Console.ReadKey(); Console.WriteLine(); AppServer a = new AppServer(); var bootstrap = BootstrapFactory.CreateBootstrap(); if (!bootstrap.Initialize()) { Console.WriteLine("Failed to initialize!"); Console.ReadKey(); return; } var result = bootstrap.Start(); var ws = bootstrap.GetServerByName("WSServer"); var ds = bootstrap.GetServerByName("DistributeServer"); PlayServer Server = (bootstrap.GetServerByName("PlayServer") as PlayServer); // connect the server Server.DisplayServer = ws as WebSocketTest.WSServer; Server.Distribute = ds as DistributeServer; Console.WriteLine("Start result: {0}!", result); if (result == StartResult.Failed) { Console.WriteLine("Failed to start!"); Console.ReadKey(); return; } Console.WriteLine("Press key 'q' to stop it!"); /* * while (Console.ReadKey().KeyChar != 'q') * { * Console.WriteLine(); * continue; * } */ while (true) { string str = Console.ReadLine(); str = str.Trim(); if (str == "start") { //PlayServer Server = (bootstrap.GetServerByName("PlayServer") as PlayServer); if (Server.GameStarted) { Console.WriteLine("Game has started"); } else { Server.GameStart(); Console.WriteLine("Game Start!"); } } switch (str) { case "clearIpSec": Server.IPFilter.Clear(); break; case "pause": Server.GamePause(); break; case "resume": Server.GameResume(); break; case "end": Server.GameEnd(); break; case "show": Console.WriteLine("Current Session Number: {0}", Server.SessionCount); Server.PrintPlayers(); Console.WriteLine("Current WebSession NUmber: {0}", ws.SessionCount); break; case "clear": foreach (var session in Server.GetAllSessions()) { session.Close(); } break; } if (str == "q") { break; } } Monitor.flush(); Console.WriteLine(); //Stop the appServer bootstrap.Stop(); Console.WriteLine("The server was stopped!"); }
static void Main(string[] args) { Console.WriteLine("Press any key to start the server!"); Console.ReadKey(); Console.WriteLine(); AppServer a = new AppServer(); var bootstrap = BootstrapFactory.CreateBootstrap(); if (!bootstrap.Initialize()) { Console.WriteLine("Failed to initialize!"); Console.ReadKey(); return; } var result = bootstrap.Start(); var ws = bootstrap.GetServerByName("WSServer"); PlayServer Server = (bootstrap.GetServerByName("PlayServer") as PlayServer); Server.DisplayServer = ws as WebSocketTest.WSServer; Console.WriteLine("Start result: {0}!", result); if (result == StartResult.Failed) { Console.WriteLine("Failed to start!"); Console.ReadKey(); return; } Console.WriteLine("Press key 'q' to stop it!"); /* * while (Console.ReadKey().KeyChar != 'q') * { * Console.WriteLine(); * continue; * } */ while (true) { string str = Console.ReadLine(); str = str.Trim(); if (str == "start") { //PlayServer Server = (bootstrap.GetServerByName("PlayServer") as PlayServer); if (Server.GameStarted) { Console.WriteLine("Game has started"); } else { Server.GameStart(); Console.WriteLine("Game Start!"); } } if (str == "q") { break; } if (str == "end") { //PlayServer Server = (bootstrap.GetServerByName("PlayServer") as PlayServer); Server.GameEnd(); } } Console.WriteLine(); //Stop the appServer bootstrap.Stop(); Console.WriteLine("The server was stopped!"); }