public void FillHudStatus(HUDPlayerState state) { InvWeapon weap = GetCurrentWeapon(); if (weap == null) { state.ammoLoaded = 999; state.weaponName = "None"; return; } state.weaponName = weap.GetDisplayName(); state.ammoLoaded = weap.GetLoadedAmmo(); }
public void FillHudStatus(HUDPlayerState state) { IEquippable weap = GetCurrentWeapon(); if (weap == null) { state.ammoLoaded = 999; state.weaponName = "None"; return; } state.weaponName = weap.GetDisplayName(); state.ammoLoaded = weap.GetLoadedAmmo(); state.view.lerp = weap.GetRefireLerp(); }