public void HideServer() { selectionButton.Hide(); startServerButton.Hide(); portBox.Hide(); startServerButton.SetText("Host Game"); }
public void RefreshInventory() { itemList.Clear(); itemData = Session.session.player.GetAllItems(); UpdateWeightInfo(Item.TotalWeight(itemData)); itemData = Item.FilterByCategory(itemData, activeFilter); foreach (ItemData item in itemData) { itemList.AddItem(item.ToString()); } itemSelected = -1; if (itemInfo != null) { itemInfo.Hide(); } if (useButton != null) { useButton.Hide(); } if (dropButton != null) { dropButton.Hide(); } }
public void HideClient() { selectionButton.Hide(); startClientButton.Hide(); portBox.Hide(); addressBox.Hide(); nameBox.Hide(); startClientButton.SetText("Join Game"); }
public void InitControls() { activeFilter = Item.Categories.Weapons; closeButton = (Godot.Button)Menu.Button(text: "Close", onClick: Close); AddChild(closeButton); itemList = new ItemList(); AddChild(itemList); itemList.AllowRmbSelect = true; itemList.Connect("item_selected", this, nameof(SelectItem)); itemList.Connect("item_activated", this, nameof(UseItem)); itemList.Connect("item_rmb_selected", this, nameof(DropItem)); itemInfo = (Godot.TextEdit)Menu.TextBox(""); itemInfo.Readonly = true; itemInfo.Hide(); AddChild(itemInfo); useButton = (Godot.Button)Menu.Button(text: "Use", onClick: UseItemAdapter); AddChild(useButton); useButton.Hide(); dropButton = (Godot.Button)Menu.Button(text: "Drop", onClick: DropItemAdapter); AddChild(dropButton); dropButton.Hide(); stashButton = (Godot.Button)Menu.Button(text: "Stash", onClick: StashItem); AddChild(stashButton); RefreshStashItemInfo(); weaponsButton = (Godot.Button)Menu.Button(text: "Weapons", onClick: FilterWeapons); AddChild(weaponsButton); apparelButton = (Godot.Button)Menu.Button(text: "Apparel", onClick: FilterApparel); AddChild(apparelButton); aidButton = (Godot.Button)Menu.Button(text: "Aid", onClick: FilterAid); AddChild(aidButton); miscButton = (Godot.Button)Menu.Button(text: "Misc", onClick: FilterMisc); AddChild(miscButton); ammoButton = (Godot.Button)Menu.Button(text: "Ammo", onClick: FilterAmmo); AddChild(ammoButton); weightInfo = (Godot.TextEdit)Menu.TextBox("WeightInfo"); weightInfo.Readonly = true; AddChild(weightInfo); }