public GodotVector3 Xform(GodotVector3 v) { GodotVector3 vector3 = this[0]; float num1 = vector3.Dot(v); vector3 = this[1]; float num2 = vector3.Dot(v); vector3 = this[2]; float num3 = vector3.Dot(v); return(new GodotVector3(num1, num2, num3)); }
public GodotBasis Orthonormalized() { GodotVector3 axis1 = GetAxis(0); GodotVector3 axis2 = GetAxis(1); GodotVector3 axis3 = GetAxis(2); axis1.Normalize(); GodotVector3 yAxis = axis2 - (axis1 * axis1.Dot(axis2)); yAxis.Normalize(); GodotVector3 zAxis = axis3 - (axis1 * axis1.Dot(axis3)) - (yAxis * yAxis.Dot(axis3)); zAxis.Normalize(); return(CreateFromAxes(axis1, yAxis, zAxis)); }
public float DistanceTo(GodotVector3 point) { return(normal.Dot(point) - d); }
public GodotPlane(GodotVector3 v1, GodotVector3 v2, GodotVector3 v3) { normal = (v1 - v3).Cross(v1 - v2); normal.Normalize(); d = normal.Dot(v1); }