public bool IsInRange(Vector2 origin, Vector2 target) { return(GUPMath.IsInRange(origin, target, range)); }
public bool IsInSight(Vector2 origin, Vector2 target, Vector2 direction) { return(GUPMath.IsInAngle(origin, target, angle, direction) && GUPMath.IsInRange(origin, target, range)); }