예제 #1
0
파일: Button.cs 프로젝트: GodLesZ/svn-dump
		protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) {

			if (mode == EButtonMode.PushButton && pushed) {
				SkinLayer l = Skin.Layers[lrButton];
				renderer.DrawLayer(l, rect, l.States.Pressed.Color, l.States.Pressed.Index);
				if (l.States.Pressed.Overlay) {
					renderer.DrawLayer(l, rect, l.Overlays.Pressed.Color, l.Overlays.Pressed.Index);
				}
			} else {
				base.DrawControl(renderer, rect, gameTime);
			}

			SkinLayer layer = Skin.Layers[lrButton];
			SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null;
			Color col = Color.White;
			int ox = 0;
			int oy = 0;

			if (ControlState == EControlState.Pressed) {
				if (layer.Text != null)
					col = layer.Text.Colors.Pressed;
				ox = 1;
				oy = 1;
			}
			if (glyph != null) {
				Margins cont = layer.ContentMargins;
				Rectangle r = new Rectangle(rect.Left + cont.Left,
											rect.Top + cont.Top,
											rect.Width - cont.Horizontal,
											rect.Height - cont.Vertical);
				renderer.DrawGlyph(glyph, r);
			} else {
				renderer.DrawString(this, layer, Text, rect, true, ox, oy);
			}
		}
예제 #2
0
		protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) {
			SkinLayer l1 = Skin.Layers["Control"];
			SkinLayer l2 = Skin.Layers["Selection"];
			rs = new Rectangle[Items.Count];

			renderer.DrawLayer(this, l1, rect, EControlState.Enabled);

			int prev = l1.ContentMargins.Left;
			for (int i = 0; i < Items.Count; i++) {
				MenuItem mi = Items[i];

				int tw = (int)l1.Text.Font.Resource.MeasureString(mi.Text).X + l1.ContentMargins.Horizontal;
				rs[i] = new Rectangle(rect.Left + prev, rect.Top + l1.ContentMargins.Top, tw, Height - l1.ContentMargins.Vertical);
				prev += tw;

				if (ItemIndex != i) {
					if (mi.Enabled && Enabled) {
						renderer.DrawString(this, l1, mi.Text, rs[i], EControlState.Enabled, false);
					} else {
						renderer.DrawString(this, l1, mi.Text, rs[i], EControlState.Disabled, false);
					}
				} else {
					if (Items[i].Enabled && Enabled) {
						renderer.DrawLayer(this, l2, rs[i], EControlState.Enabled);
						renderer.DrawString(this, l2, mi.Text, rs[i], EControlState.Enabled, false);
					} else {
						renderer.DrawLayer(this, l2, rs[i], EControlState.Disabled);
						renderer.DrawString(this, l2, mi.Text, rs[i], EControlState.Disabled, false);
					}
				}
			}
		}
예제 #3
0
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            SkinLayer l1  = Skin.Layers["Control"];
            SkinLayer l2  = Skin.Layers["Header"];
            Color     col = this.Color != UndefinedColor ? this.Color : Color.White;

            Rectangle r1 = new Rectangle(rect.Left, rect.Top + l1.OffsetY, rect.Width, rect.Height - l1.OffsetY);

            if (tabPages.Count <= 0)
            {
                r1 = rect;
            }

            base.DrawControl(renderer, r1, gameTime);

            if (tabPages.Count > 0)
            {
                Rectangle prev = new Rectangle(rect.Left, rect.Top + l2.OffsetY, 0, l2.Height);
                for (int i = 0; i < tabPages.Count; i++)
                {
                    SpriteFont font    = l2.Text.Font.Resource;
                    Margins    margins = l2.ContentMargins;
                    Point      offset  = new Point(l2.OffsetX, l2.OffsetY);
                    if (i > 0)
                    {
                        prev = tabPages[i - 1].HeaderRect;
                    }

                    tabPages[i].CalcRect(prev, font, margins, offset, i == 0);
                }

                for (int i = tabPages.Count - 1; i >= 0; i--)
                {
                    int   li = tabPages[i].Enabled ? l2.States.Enabled.Index : l2.States.Disabled.Index;
                    Color lc = tabPages[i].Enabled ? l2.Text.Colors.Enabled : l2.Text.Colors.Disabled;
                    if (i == hoveredIndex)
                    {
                        li = l2.States.Hovered.Index;
                        lc = l2.Text.Colors.Hovered;
                    }


                    Margins   m  = l2.ContentMargins;
                    Rectangle rx = tabPages[i].HeaderRect;
                    Rectangle sx = new Rectangle(rx.Left + m.Left, rx.Top + m.Top, rx.Width - m.Horizontal, rx.Height - m.Vertical);
                    if (i != selectedIndex)
                    {
                        renderer.DrawLayer(l2, rx, col, li);
                        renderer.DrawString(l2.Text.Font.Resource, tabPages[i].Text, sx, lc, l2.Text.Alignment);
                    }
                }

                Margins   mi = l2.ContentMargins;
                Rectangle ri = tabPages[selectedIndex].HeaderRect;
                Rectangle si = new Rectangle(ri.Left + mi.Left, ri.Top + mi.Top, ri.Width - mi.Horizontal, ri.Height - mi.Vertical);
                renderer.DrawLayer(l2, ri, col, l2.States.Focused.Index);
                renderer.DrawString(l2.Text.Font.Resource, tabPages[selectedIndex].Text, si, l2.Text.Colors.Focused, l2.Text.Alignment, l2.Text.OffsetX, l2.Text.OffsetY, false);
            }
        }
예제 #4
0
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            RecalcParams();

            SkinLayer p = Skin.Layers["Control"];
            SkinLayer l = Skin.Layers["Scale"];

            float ratio = 0.66f;
            int   h     = (int)(ratio * rect.Height);
            int   t     = rect.Top + (Height - h) / 2;

            float px = ((float)value / (float)range);
            int   w  = (int)Math.Ceiling(px * (rect.Width - p.ContentMargins.Horizontal - btnSlider.Width)) + 2;

            if (w < l.SizingMargins.Vertical)
            {
                w = l.SizingMargins.Vertical;
            }
            if (w > rect.Width - p.ContentMargins.Horizontal)
            {
                w = rect.Width - p.ContentMargins.Horizontal;
            }

            Rectangle r1 = new Rectangle(rect.Left + p.ContentMargins.Left, t + p.ContentMargins.Top, w, h - p.ContentMargins.Vertical);

            base.DrawControl(renderer, new Rectangle(rect.Left, t, rect.Width, h), gameTime);
            if (scale)
            {
                renderer.DrawLayer(this, l, r1);
            }
        }
예제 #5
0
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            RecalcParams();

            SkinLayer bg = Skin.Layers[strRail];

            renderer.DrawLayer(bg, rect, Color.White, bg.States.Enabled.Index);
        }
예제 #6
0
		protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) {
			SkinLayer layer = type == EGroupBoxType.Normal ? Skin.Layers["Control"] : Skin.Layers["Flat"];
			SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null;
			Color col = (layer.Text != null) ? layer.Text.Colors.Enabled : Color.White;
			Point offset = new Point(layer.Text.OffsetX, layer.Text.OffsetY);
			Vector2 size = font.MeasureString(Text);
			size.Y = font.LineSpacing;
			Rectangle r = new Rectangle(rect.Left, rect.Top + (int)(size.Y / 2), rect.Width, rect.Height - (int)(size.Y / 2));

			renderer.DrawLayer(this, layer, r);

			if (font != null && Text != null && Text != "") {
				Rectangle bg = new Rectangle(r.Left + offset.X, (r.Top - (int)(size.Y / 2)) + offset.Y, (int)size.X + layer.ContentMargins.Horizontal, (int)size.Y);
				renderer.DrawLayer(Manager.Skin.Controls["Control"].Layers[0], bg, new Color(64, 64, 64), 0);
				renderer.DrawString(this, layer, Text, new Rectangle(r.Left, r.Top - (int)(size.Y / 2), (int)(size.X), (int)size.Y), true, 0, 0, false);
			}
		}
예제 #7
0
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            SkinLayer l1 = Skin.Layers["Control"];
            SkinLayer l2 = Skin.Layers["Selection"];

            rs = new Rectangle[Items.Count];

            renderer.DrawLayer(this, l1, rect, EControlState.Enabled);

            int prev = l1.ContentMargins.Left;

            for (int i = 0; i < Items.Count; i++)
            {
                MenuItem mi = Items[i];

                int tw = (int)l1.Text.Font.Resource.MeasureString(mi.Text).X + l1.ContentMargins.Horizontal;
                rs[i] = new Rectangle(rect.Left + prev, rect.Top + l1.ContentMargins.Top, tw, Height - l1.ContentMargins.Vertical);
                prev += tw;

                if (ItemIndex != i)
                {
                    if (mi.Enabled && Enabled)
                    {
                        renderer.DrawString(this, l1, mi.Text, rs[i], EControlState.Enabled, false);
                    }
                    else
                    {
                        renderer.DrawString(this, l1, mi.Text, rs[i], EControlState.Disabled, false);
                    }
                }
                else
                {
                    if (Items[i].Enabled && Enabled)
                    {
                        renderer.DrawLayer(this, l2, rs[i], EControlState.Enabled);
                        renderer.DrawString(this, l2, mi.Text, rs[i], EControlState.Enabled, false);
                    }
                    else
                    {
                        renderer.DrawLayer(this, l2, rs[i], EControlState.Disabled);
                        renderer.DrawString(this, l2, mi.Text, rs[i], EControlState.Disabled, false);
                    }
                }
            }
        }
예제 #8
0
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            if (mode == EButtonMode.PushButton && pushed)
            {
                SkinLayer l = Skin.Layers[lrButton];
                renderer.DrawLayer(l, rect, l.States.Pressed.Color, l.States.Pressed.Index);
                if (l.States.Pressed.Overlay)
                {
                    renderer.DrawLayer(l, rect, l.Overlays.Pressed.Color, l.Overlays.Pressed.Index);
                }
            }
            else
            {
                base.DrawControl(renderer, rect, gameTime);
            }

            SkinLayer  layer = Skin.Layers[lrButton];
            SpriteFont font  = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null;
            Color      col   = Color.White;
            int        ox    = 0;
            int        oy    = 0;

            if (ControlState == EControlState.Pressed)
            {
                if (layer.Text != null)
                {
                    col = layer.Text.Colors.Pressed;
                }
                ox = 1;
                oy = 1;
            }
            if (glyph != null)
            {
                Margins   cont = layer.ContentMargins;
                Rectangle r    = new Rectangle(rect.Left + cont.Left,
                                               rect.Top + cont.Top,
                                               rect.Width - cont.Horizontal,
                                               rect.Height - cont.Vertical);
                renderer.DrawGlyph(glyph, r);
            }
            else
            {
                renderer.DrawString(this, layer, Text, rect, true, ox, oy);
            }
        }
예제 #9
0
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            SkinLayer  layer  = type == EGroupBoxType.Normal ? Skin.Layers["Control"] : Skin.Layers["Flat"];
            SpriteFont font   = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null;
            Color      col    = (layer.Text != null) ? layer.Text.Colors.Enabled : Color.White;
            Point      offset = new Point(layer.Text.OffsetX, layer.Text.OffsetY);
            Vector2    size   = font.MeasureString(Text);

            size.Y = font.LineSpacing;
            Rectangle r = new Rectangle(rect.Left, rect.Top + (int)(size.Y / 2), rect.Width, rect.Height - (int)(size.Y / 2));

            renderer.DrawLayer(this, layer, r);

            if (font != null && Text != null && Text != "")
            {
                Rectangle bg = new Rectangle(r.Left + offset.X, (r.Top - (int)(size.Y / 2)) + offset.Y, (int)size.X + layer.ContentMargins.Horizontal, (int)size.Y);
                renderer.DrawLayer(Manager.Skin.Controls["Control"].Layers[0], bg, new Color(64, 64, 64), 0);
                renderer.DrawString(this, layer, Text, new Rectangle(r.Left, r.Top - (int)(size.Y / 2), (int)(size.X), (int)size.Y), true, 0, 0, false);
            }
        }
예제 #10
0
		protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) {
			SkinLayer layer = Skin.Layers["Control"];
			SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null;
			Color col = (layer.Text != null) ? layer.Text.Colors.Enabled : Color.White;
			Point offset = new Point(layer.Text.OffsetX, layer.Text.OffsetY);

			renderer.DrawLayer(this, layer, rect);

			if (font != null && Text != null && Text != "") {
				renderer.DrawString(this, layer, Text, new Rectangle(rect.Left, rect.Top + layer.ContentMargins.Top, rect.Width, Skin.ClientMargins.Top - layer.ContentMargins.Horizontal), false, offset.X, offset.Y, false);
			}
		}
예제 #11
0
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            SkinLayer  layer  = Skin.Layers["Control"];
            SpriteFont font   = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null;
            Color      col    = (layer.Text != null) ? layer.Text.Colors.Enabled : Color.White;
            Point      offset = new Point(layer.Text.OffsetX, layer.Text.OffsetY);

            renderer.DrawLayer(this, layer, rect);

            if (font != null && Text != null && Text != "")
            {
                renderer.DrawString(this, layer, Text, new Rectangle(rect.Left, rect.Top + layer.ContentMargins.Top, rect.Width, Skin.ClientMargins.Top - layer.ContentMargins.Horizontal), false, offset.X, offset.Y, false);
            }
        }
예제 #12
0
        internal override void Render(Renderer renderer, GameTime gameTime)
        {
            if (Visible && Shadow)
            {
                SkinControl c = Manager.Skin.Controls[skShadow];
                SkinLayer   l = c.Layers[lrShadow];

                Color cl = Color.FromNonPremultiplied(l.States.Enabled.Color.R, l.States.Enabled.Color.G, l.States.Enabled.Color.B, Alpha);

                renderer.Begin(EBlendingMode.Default);
                renderer.DrawLayer(l, new Rectangle(Left - c.OriginMargins.Left, Top - c.OriginMargins.Top, Width + c.OriginMargins.Horizontal, Height + c.OriginMargins.Vertical), cl, 0);
                renderer.End();
            }
            base.Render(renderer, gameTime);
        }
예제 #13
0
		protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) {
			SkinLayer layer = Skin.Layers[lrChecked];
			SkinText font = Skin.Layers[lrChecked].Text;

			if (!state) {
				layer = Skin.Layers[lrCheckBox];
				font = Skin.Layers[lrCheckBox].Text;
			}

			rect.Width = layer.Width;
			rect.Height = layer.Height;
			Rectangle rc = new Rectangle(rect.Left + rect.Width + 4, rect.Y, Width - (layer.Width + 4), rect.Height);

			renderer.DrawLayer(this, layer, rect);
			renderer.DrawString(this, layer, Text, rc, false, 0, 0);
		}
예제 #14
0
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            SkinLayer layer = Skin.Layers[lrChecked];
            SkinText  font  = Skin.Layers[lrChecked].Text;

            if (!state)
            {
                layer = Skin.Layers[lrCheckBox];
                font  = Skin.Layers[lrCheckBox].Text;
            }

            rect.Width  = layer.Width;
            rect.Height = layer.Height;
            Rectangle rc = new Rectangle(rect.Left + rect.Width + 4, rect.Y, Width - (layer.Width + 4), rect.Height);

            renderer.DrawLayer(this, layer, rect);
            renderer.DrawString(this, layer, Text, rc, false, 0, 0);
        }
예제 #15
0
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            CheckLayer(Skin, "Control");
            CheckLayer(Skin, "Scale");

            base.DrawControl(renderer, rect, gameTime);

            if (Value > 0 || mode == EProgressBarMode.Infinite)
            {
                SkinLayer p = Skin.Layers["Control"];
                SkinLayer l = Skin.Layers["Scale"];
                Rectangle r = new Rectangle(rect.Left + p.ContentMargins.Left,
                                            rect.Top + p.ContentMargins.Top,
                                            rect.Width - p.ContentMargins.Vertical,
                                            rect.Height - p.ContentMargins.Horizontal);

                float     perc = ((float)value / range) * 100;
                int       w    = (int)((perc / 100) * r.Width);
                Rectangle rx;
                if (mode == EProgressBarMode.Default)
                {
                    if (w < l.SizingMargins.Vertical)
                    {
                        w = l.SizingMargins.Vertical;
                    }
                    rx = new Rectangle(r.Left, r.Top, w, r.Height);
                }
                else
                {
                    int s = r.Left + w;
                    if (s > r.Left + p.ContentMargins.Left + r.Width - (r.Width / 4))
                    {
                        s = r.Left + p.ContentMargins.Left + r.Width - (r.Width / 4);
                    }
                    rx = new Rectangle(s, r.Top, (r.Width / 4), r.Height);
                }

                renderer.DrawLayer(this, l, rx);
            }
        }
예제 #16
0
파일: Control.cs 프로젝트: GodLesZ/svn-dump
		protected virtual void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) {
			if (backColor != UndefinedColor && backColor != Color.Transparent) {
				renderer.Draw(Manager.Skin.Images["Control"].Resource, rect, backColor);
			}
			renderer.DrawLayer(this, skin.Layers[0], rect);
		}
예제 #17
0
        void ClientArea_Draw(object sender, DrawEventArgs e)
        {
            SkinLayer  layer    = Skin.Layers[lrTextBox];
            Color      col      = Skin.Layers[lrTextBox].Text.Colors.Enabled;
            SkinLayer  cursor   = Skin.Layers[lrCursor];
            EAlignment al       = mode == ETextBoxMode.Multiline ? EAlignment.TopLeft : EAlignment.MiddleLeft;
            Renderer   renderer = e.Renderer;
            Rectangle  r        = e.Rectangle;
            bool       drawsel  = !selection.IsEmpty;
            string     tmpText  = "";

            font = (Skin.Layers[lrTextBox].Text != null) ? Skin.Layers[lrTextBox].Text.Font.Resource : null;

            if (Text != null && font != null)
            {
                DeterminePages();

                if (mode == ETextBoxMode.Multiline)
                {
                    shownText = Text;
                    tmpText   = Lines[PosY];
                }
                else if (mode == ETextBoxMode.Password)
                {
                    shownText = "";
                    for (int i = 0; i < Text.Length; i++)
                    {
                        shownText = shownText + passwordChar;
                    }
                    tmpText = shownText;
                }
                else
                {
                    shownText = Text;
                    tmpText   = Lines[PosY];
                }

                if (TextColor != UndefinedColor && ControlState != EControlState.Disabled)
                {
                    col = TextColor;
                }

                if (mode != ETextBoxMode.Multiline)
                {
                    linesDrawn = 0;
                    vert.Value = 0;
                }

                if (drawsel)
                {
                    DrawSelection(e.Renderer, r);

                    /*
                     *                renderer.End();
                     *                renderer.SpriteBatch.Begin(SpriteBlendMode.AlphaBlend, SpriteSortMode.Immediate, SaveStateMode.None);
                     *                renderer.SpriteBatch.GraphicsDevice.RenderState.SeparateAlphaBlendEnabled = true;
                     *                renderer.SpriteBatch.GraphicsDevice.RenderState.SourceBlend = Blend.DestinationColor;
                     *                renderer.SpriteBatch.GraphicsDevice.RenderState.DestinationBlend = Blend.SourceColor;
                     *                renderer.SpriteBatch.GraphicsDevice.RenderState.BlendFunction = BlendFunction.Subtract;
                     *                //renderer.SpriteBatch.GraphicsDevice.RenderState.AlphaFunction = CompareFunction.Equal;
                     *                //renderer.SpriteBatch.GraphicsDevice.RenderState.AlphaSourceBlend = Blend.One;
                     *                //renderer.SpriteBatch.GraphicsDevice.RenderState.AlphaDestinationBlend = Blend.DestinationAlpha;
                     */
                }

                int sizey = (int)font.LineSpacing;

                if (showCursor && caretVisible)
                {
                    Vector2 size = Vector2.Zero;
                    if (PosX > 0 && PosX <= tmpText.Length)
                    {
                        size = font.MeasureString(tmpText.Substring(0, PosX));
                    }
                    if (size.Y == 0)
                    {
                        size   = font.MeasureString(" ");
                        size.X = 0;
                    }

                    int m = r.Height - font.LineSpacing;

                    Rectangle rc = new Rectangle(r.Left - horz.Value + (int)size.X, r.Top + m / 2, cursor.Width, font.LineSpacing);

                    if (mode == ETextBoxMode.Multiline)
                    {
                        rc = new Rectangle(r.Left + (int)size.X - horz.Value, r.Top + (int)((PosY - vert.Value) * font.LineSpacing), cursor.Width, font.LineSpacing);
                    }
                    cursor.Alignment = al;
                    renderer.DrawLayer(cursor, rc, col, 0);
                }

                for (int i = 0; i < linesDrawn + 1; i++)
                {
                    int ii = i + vert.Value;
                    if (ii >= Lines.Count || ii < 0)
                    {
                        break;
                    }

                    if (Lines[ii] != "")
                    {
                        if (mode == ETextBoxMode.Multiline)
                        {
                            renderer.DrawString(font, Lines[ii], r.Left - horz.Value, r.Top + (i * sizey), col);
                        }
                        else
                        {
                            Rectangle rx = new Rectangle(r.Left - horz.Value, r.Top, r.Width, r.Height);
                            renderer.DrawString(font, shownText, rx, col, al, false);
                        }
                    }
                }

                /*  if (drawsel)
                 * {
                 *      renderer.End();
                 *      renderer.Begin(BlendingMode.Premultiplied);
                 * }*/
            }
        }
예제 #18
0
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            SkinLayer   l1 = captionVisible ? Skin.Layers[lrCaption] : Skin.Layers[lrFrameTop];
            SkinLayer   l2 = Skin.Layers[lrFrameLeft];
            SkinLayer   l3 = Skin.Layers[lrFrameRight];
            SkinLayer   l4 = Skin.Layers[lrFrameBottom];
            SkinLayer   l5 = Skin.Layers[lrIcon];
            LayerStates s1, s2, s3, s4;
            SpriteFont  f1 = l1.Text.Font.Resource;
            Color       c1 = l1.Text.Colors.Enabled;

            if ((Focused || (Manager.FocusedControl != null && Manager.FocusedControl.Root == this.Root)) && ControlState != EControlState.Disabled)
            {
                s1 = l1.States.Focused;
                s2 = l2.States.Focused;
                s3 = l3.States.Focused;
                s4 = l4.States.Focused;
                c1 = l1.Text.Colors.Focused;
            }
            else if (ControlState == EControlState.Disabled)
            {
                s1 = l1.States.Disabled;
                s2 = l2.States.Disabled;
                s3 = l3.States.Disabled;
                s4 = l4.States.Disabled;
                c1 = l1.Text.Colors.Disabled;
            }
            else
            {
                s1 = l1.States.Enabled;
                s2 = l2.States.Enabled;
                s3 = l3.States.Enabled;
                s4 = l4.States.Enabled;
                c1 = l1.Text.Colors.Enabled;
            }

            renderer.DrawLayer(Skin.Layers[lrWindow], rect, Skin.Layers[lrWindow].States.Enabled.Color, Skin.Layers[lrWindow].States.Enabled.Index);

            if (borderVisible)
            {
                renderer.DrawLayer(l1, new Rectangle(rect.Left, rect.Top, rect.Width, l1.Height), s1.Color, s1.Index);
                renderer.DrawLayer(l2, new Rectangle(rect.Left, rect.Top + l1.Height, l2.Width, rect.Height - l1.Height - l4.Height), s2.Color, s2.Index);
                renderer.DrawLayer(l3, new Rectangle(rect.Right - l3.Width, rect.Top + l1.Height, l3.Width, rect.Height - l1.Height - l4.Height), s3.Color, s3.Index);
                renderer.DrawLayer(l4, new Rectangle(rect.Left, rect.Bottom - l4.Height, rect.Width, l4.Height), s4.Color, s4.Index);

                if (iconVisible && (icon != null || l5 != null) && captionVisible)
                {
                    Texture2D i = (icon != null) ? icon : l5.Image.Resource;
                    renderer.Draw(i, GetIconRect(), Color.White);
                }

                int icosize = 0;
                if (l5 != null && iconVisible && captionVisible)
                {
                    icosize = l1.Height - l1.ContentMargins.Vertical + 4 + l5.OffsetX;
                }
                int closesize = 0;
                if (btnClose.Visible)
                {
                    closesize = btnClose.Width - (btnClose.Skin.Layers[lrButton].OffsetX);
                }

                Rectangle r = new Rectangle(rect.Left + l1.ContentMargins.Left + icosize,
                                            rect.Top + l1.ContentMargins.Top,
                                            rect.Width - l1.ContentMargins.Horizontal - closesize - icosize,
                                            l1.Height - l1.ContentMargins.Top - l1.ContentMargins.Bottom);
                int ox = l1.Text.OffsetX;
                int oy = l1.Text.OffsetY;
                renderer.DrawString(f1, Text, r, c1, l1.Text.Alignment, ox, oy, true);
            }
        }
예제 #19
0
파일: ToolTip.cs 프로젝트: GodLesZ/svn-dump
		protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) {
			renderer.DrawLayer(this, Skin.Layers[0], rect);
			renderer.DrawString(this, Skin.Layers[0], Text, rect, true);
		}
예제 #20
0
		protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) {
			CheckLayer(Skin, "Control");
			CheckLayer(Skin, "Scale");

			base.DrawControl(renderer, rect, gameTime);

			if (Value > 0 || mode == EProgressBarMode.Infinite) {
				SkinLayer p = Skin.Layers["Control"];
				SkinLayer l = Skin.Layers["Scale"];
				Rectangle r = new Rectangle(rect.Left + p.ContentMargins.Left,
											rect.Top + p.ContentMargins.Top,
											rect.Width - p.ContentMargins.Vertical,
											rect.Height - p.ContentMargins.Horizontal);

				float perc = ((float)value / range) * 100;
				int w = (int)((perc / 100) * r.Width);
				Rectangle rx;
				if (mode == EProgressBarMode.Default) {
					if (w < l.SizingMargins.Vertical)
						w = l.SizingMargins.Vertical;
					rx = new Rectangle(r.Left, r.Top, w, r.Height);
				} else {
					int s = r.Left + w;
					if (s > r.Left + p.ContentMargins.Left + r.Width - (r.Width / 4))
						s = r.Left + p.ContentMargins.Left + r.Width - (r.Width / 4);
					rx = new Rectangle(s, r.Top, (r.Width / 4), r.Height);
				}

				renderer.DrawLayer(this, l, rx);
			}
		}
예제 #21
0
		protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) {
			RecalcParams();

			SkinLayer bg = Skin.Layers[strRail];
			renderer.DrawLayer(bg, rect, Color.White, bg.States.Enabled.Index);
		}
예제 #22
0
파일: Window.cs 프로젝트: GodLesZ/svn-dump
		protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) {
			SkinLayer l1 = captionVisible ? Skin.Layers[lrCaption] : Skin.Layers[lrFrameTop];
			SkinLayer l2 = Skin.Layers[lrFrameLeft];
			SkinLayer l3 = Skin.Layers[lrFrameRight];
			SkinLayer l4 = Skin.Layers[lrFrameBottom];
			SkinLayer l5 = Skin.Layers[lrIcon];
			LayerStates s1, s2, s3, s4;
			SpriteFont f1 = l1.Text.Font.Resource;
			Color c1 = l1.Text.Colors.Enabled;

			if ((Focused || (Manager.FocusedControl != null && Manager.FocusedControl.Root == this.Root)) && ControlState != EControlState.Disabled) {
				s1 = l1.States.Focused;
				s2 = l2.States.Focused;
				s3 = l3.States.Focused;
				s4 = l4.States.Focused;
				c1 = l1.Text.Colors.Focused;
			} else if (ControlState == EControlState.Disabled) {
				s1 = l1.States.Disabled;
				s2 = l2.States.Disabled;
				s3 = l3.States.Disabled;
				s4 = l4.States.Disabled;
				c1 = l1.Text.Colors.Disabled;
			} else {
				s1 = l1.States.Enabled;
				s2 = l2.States.Enabled;
				s3 = l3.States.Enabled;
				s4 = l4.States.Enabled;
				c1 = l1.Text.Colors.Enabled;
			}

			renderer.DrawLayer(Skin.Layers[lrWindow], rect, Skin.Layers[lrWindow].States.Enabled.Color, Skin.Layers[lrWindow].States.Enabled.Index);

			if (borderVisible) {
				renderer.DrawLayer(l1, new Rectangle(rect.Left, rect.Top, rect.Width, l1.Height), s1.Color, s1.Index);
				renderer.DrawLayer(l2, new Rectangle(rect.Left, rect.Top + l1.Height, l2.Width, rect.Height - l1.Height - l4.Height), s2.Color, s2.Index);
				renderer.DrawLayer(l3, new Rectangle(rect.Right - l3.Width, rect.Top + l1.Height, l3.Width, rect.Height - l1.Height - l4.Height), s3.Color, s3.Index);
				renderer.DrawLayer(l4, new Rectangle(rect.Left, rect.Bottom - l4.Height, rect.Width, l4.Height), s4.Color, s4.Index);

				if (iconVisible && (icon != null || l5 != null) && captionVisible) {
					Texture2D i = (icon != null) ? icon : l5.Image.Resource;
					renderer.Draw(i, GetIconRect(), Color.White);
				}

				int icosize = 0;
				if (l5 != null && iconVisible && captionVisible) {
					icosize = l1.Height - l1.ContentMargins.Vertical + 4 + l5.OffsetX;
				}
				int closesize = 0;
				if (btnClose.Visible) {
					closesize = btnClose.Width - (btnClose.Skin.Layers[lrButton].OffsetX);
				}

				Rectangle r = new Rectangle(rect.Left + l1.ContentMargins.Left + icosize,
											rect.Top + l1.ContentMargins.Top,
											rect.Width - l1.ContentMargins.Horizontal - closesize - icosize,
											l1.Height - l1.ContentMargins.Top - l1.ContentMargins.Bottom);
				int ox = l1.Text.OffsetX;
				int oy = l1.Text.OffsetY;
				renderer.DrawString(f1, Text, r, c1, l1.Text.Alignment, ox, oy, true);
			}
		}
예제 #23
0
		protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) {
			RecalcParams();

			SkinLayer p = Skin.Layers["Control"];
			SkinLayer l = Skin.Layers["Scale"];

			float ratio = 0.66f;
			int h = (int)(ratio * rect.Height);
			int t = rect.Top + (Height - h) / 2;

			float px = ((float)value / (float)range);
			int w = (int)Math.Ceiling(px * (rect.Width - p.ContentMargins.Horizontal - btnSlider.Width)) + 2;

			if (w < l.SizingMargins.Vertical)
				w = l.SizingMargins.Vertical;
			if (w > rect.Width - p.ContentMargins.Horizontal)
				w = rect.Width - p.ContentMargins.Horizontal;

			Rectangle r1 = new Rectangle(rect.Left + p.ContentMargins.Left, t + p.ContentMargins.Top, w, h - p.ContentMargins.Vertical);

			base.DrawControl(renderer, new Rectangle(rect.Left, t, rect.Width, h), gameTime);
			if (scale)
				renderer.DrawLayer(this, l, r1);
		}
예제 #24
0
		protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) {
			SkinLayer l1 = Skin.Layers["Control"];
			SkinLayer l2 = Skin.Layers["Header"];
			Color col = this.Color != UndefinedColor ? this.Color : Color.White;

			Rectangle r1 = new Rectangle(rect.Left, rect.Top + l1.OffsetY, rect.Width, rect.Height - l1.OffsetY);
			if (tabPages.Count <= 0) {
				r1 = rect;
			}

			base.DrawControl(renderer, r1, gameTime);

			if (tabPages.Count > 0) {

				Rectangle prev = new Rectangle(rect.Left, rect.Top + l2.OffsetY, 0, l2.Height);
				for (int i = 0; i < tabPages.Count; i++) {
					SpriteFont font = l2.Text.Font.Resource;
					Margins margins = l2.ContentMargins;
					Point offset = new Point(l2.OffsetX, l2.OffsetY);
					if (i > 0)
						prev = tabPages[i - 1].HeaderRect;

					tabPages[i].CalcRect(prev, font, margins, offset, i == 0);
				}

				for (int i = tabPages.Count - 1; i >= 0; i--) {
					int li = tabPages[i].Enabled ? l2.States.Enabled.Index : l2.States.Disabled.Index;
					Color lc = tabPages[i].Enabled ? l2.Text.Colors.Enabled : l2.Text.Colors.Disabled;
					if (i == hoveredIndex) {
						li = l2.States.Hovered.Index;
						lc = l2.Text.Colors.Hovered;
					}


					Margins m = l2.ContentMargins;
					Rectangle rx = tabPages[i].HeaderRect;
					Rectangle sx = new Rectangle(rx.Left + m.Left, rx.Top + m.Top, rx.Width - m.Horizontal, rx.Height - m.Vertical);
					if (i != selectedIndex) {
						renderer.DrawLayer(l2, rx, col, li);
						renderer.DrawString(l2.Text.Font.Resource, tabPages[i].Text, sx, lc, l2.Text.Alignment);
					}
				}

				Margins mi = l2.ContentMargins;
				Rectangle ri = tabPages[selectedIndex].HeaderRect;
				Rectangle si = new Rectangle(ri.Left + mi.Left, ri.Top + mi.Top, ri.Width - mi.Horizontal, ri.Height - mi.Vertical);
				renderer.DrawLayer(l2, ri, col, l2.States.Focused.Index);
				renderer.DrawString(l2.Text.Font.Resource, tabPages[selectedIndex].Text, si, l2.Text.Colors.Focused, l2.Text.Alignment, l2.Text.OffsetX, l2.Text.OffsetY, false);
			}
		}
예제 #25
0
파일: Window.cs 프로젝트: GodLesZ/svn-dump
		internal override void Render(Renderer renderer, GameTime gameTime) {
			if (Visible && Shadow) {
				SkinControl c = Manager.Skin.Controls[skShadow];
				SkinLayer l = c.Layers[lrShadow];

				Color cl = Color.FromNonPremultiplied(l.States.Enabled.Color.R, l.States.Enabled.Color.G, l.States.Enabled.Color.B, Alpha);

				renderer.Begin(EBlendingMode.Default);
				renderer.DrawLayer(l, new Rectangle(Left - c.OriginMargins.Left, Top - c.OriginMargins.Top, Width + c.OriginMargins.Horizontal, Height + c.OriginMargins.Vertical), cl, 0);
				renderer.End();
			}
			base.Render(renderer, gameTime);
		}
예제 #26
0
 protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
 {
     renderer.DrawLayer(this, Skin.Layers[0], rect);
     renderer.DrawString(this, Skin.Layers[0], Text, rect, true);
 }
예제 #27
0
		protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) {
			base.DrawControl(renderer, rect, gameTime);

			SkinLayer l1 = Skin.Layers["Control"];
			SkinLayer l2 = Skin.Layers["Selection"];

			int vsize = LineHeight();
			Color col = Color.White;

			for (int i = 0; i < Items.Count; i++) {
				int mod = i > 0 ? 2 : 0;
				int left = rect.Left + l1.ContentMargins.Left + vsize;
				int h = vsize - mod - (i < (Items.Count - 1) ? 1 : 0);
				int top = rect.Top + l1.ContentMargins.Top + (i * vsize) + mod;


				if (Items[i].Separated && i > 0) {
					Rectangle r = new Rectangle(left, rect.Top + l1.ContentMargins.Top + (i * vsize), LineWidth() - vsize + 4, 1);
					renderer.Draw(Manager.Skin.Controls["Control"].Layers[0].Image.Resource, r, l1.Text.Colors.Enabled);
				}
				if (ItemIndex != i) {
					if (Items[i].Enabled) {
						Rectangle r = new Rectangle(left, top, LineWidth() - vsize, h);
						renderer.DrawString(this, l1, Items[i].Text, r, false);
						col = l1.Text.Colors.Enabled;
					} else {
						Rectangle r = new Rectangle(left + l1.Text.OffsetX,
													top + l1.Text.OffsetY,
													LineWidth() - vsize, h);
						renderer.DrawString(l1.Text.Font.Resource, Items[i].Text, r, l1.Text.Colors.Disabled, l1.Text.Alignment);
						col = l1.Text.Colors.Disabled;
					}
				} else {
					if (Items[i].Enabled) {
						Rectangle rs = new Rectangle(rect.Left + l1.ContentMargins.Left,
													 top,
													 Width - (l1.ContentMargins.Horizontal - Skin.OriginMargins.Horizontal),
													 h);
						renderer.DrawLayer(this, l2, rs);

						Rectangle r = new Rectangle(left,
													top, LineWidth() - vsize, h);

						renderer.DrawString(this, l2, Items[i].Text, r, false);
						col = l2.Text.Colors.Enabled;
					} else {
						Rectangle rs = new Rectangle(rect.Left + l1.ContentMargins.Left,
													 top,
													 Width - (l1.ContentMargins.Horizontal - Skin.OriginMargins.Horizontal),
													 vsize);
						renderer.DrawLayer(l2, rs, l2.States.Disabled.Color, l2.States.Disabled.Index);

						Rectangle r = new Rectangle(left + l1.Text.OffsetX,
													top + l1.Text.OffsetY,
													LineWidth() - vsize, h);
						renderer.DrawString(l2.Text.Font.Resource, Items[i].Text, r, l2.Text.Colors.Disabled, l2.Text.Alignment);
						col = l2.Text.Colors.Disabled;
					}

				}

				if (Items[i].Image != null) {
					Rectangle r = new Rectangle(rect.Left + l1.ContentMargins.Left + 3,
												rect.Top + top + 3,
												LineHeight() - 6,
												LineHeight() - 6);
					renderer.Draw(Items[i].Image, r, Color.White);
				}

				if (Items[i].Items != null && Items[i].Items.Count > 0) {
					renderer.Draw(Manager.Skin.Images["Shared.ArrowRight"].Resource, rect.Left + LineWidth() - 4, rect.Top + l1.ContentMargins.Top + (i * vsize) + 8, col);
				}
			}
		}
예제 #28
0
        protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime)
        {
            base.DrawControl(renderer, rect, gameTime);

            SkinLayer l1 = Skin.Layers["Control"];
            SkinLayer l2 = Skin.Layers["Selection"];

            int   vsize = LineHeight();
            Color col   = Color.White;

            for (int i = 0; i < Items.Count; i++)
            {
                int mod  = i > 0 ? 2 : 0;
                int left = rect.Left + l1.ContentMargins.Left + vsize;
                int h    = vsize - mod - (i < (Items.Count - 1) ? 1 : 0);
                int top  = rect.Top + l1.ContentMargins.Top + (i * vsize) + mod;


                if (Items[i].Separated && i > 0)
                {
                    Rectangle r = new Rectangle(left, rect.Top + l1.ContentMargins.Top + (i * vsize), LineWidth() - vsize + 4, 1);
                    renderer.Draw(Manager.Skin.Controls["Control"].Layers[0].Image.Resource, r, l1.Text.Colors.Enabled);
                }
                if (ItemIndex != i)
                {
                    if (Items[i].Enabled)
                    {
                        Rectangle r = new Rectangle(left, top, LineWidth() - vsize, h);
                        renderer.DrawString(this, l1, Items[i].Text, r, false);
                        col = l1.Text.Colors.Enabled;
                    }
                    else
                    {
                        Rectangle r = new Rectangle(left + l1.Text.OffsetX,
                                                    top + l1.Text.OffsetY,
                                                    LineWidth() - vsize, h);
                        renderer.DrawString(l1.Text.Font.Resource, Items[i].Text, r, l1.Text.Colors.Disabled, l1.Text.Alignment);
                        col = l1.Text.Colors.Disabled;
                    }
                }
                else
                {
                    if (Items[i].Enabled)
                    {
                        Rectangle rs = new Rectangle(rect.Left + l1.ContentMargins.Left,
                                                     top,
                                                     Width - (l1.ContentMargins.Horizontal - Skin.OriginMargins.Horizontal),
                                                     h);
                        renderer.DrawLayer(this, l2, rs);

                        Rectangle r = new Rectangle(left,
                                                    top, LineWidth() - vsize, h);

                        renderer.DrawString(this, l2, Items[i].Text, r, false);
                        col = l2.Text.Colors.Enabled;
                    }
                    else
                    {
                        Rectangle rs = new Rectangle(rect.Left + l1.ContentMargins.Left,
                                                     top,
                                                     Width - (l1.ContentMargins.Horizontal - Skin.OriginMargins.Horizontal),
                                                     vsize);
                        renderer.DrawLayer(l2, rs, l2.States.Disabled.Color, l2.States.Disabled.Index);

                        Rectangle r = new Rectangle(left + l1.Text.OffsetX,
                                                    top + l1.Text.OffsetY,
                                                    LineWidth() - vsize, h);
                        renderer.DrawString(l2.Text.Font.Resource, Items[i].Text, r, l2.Text.Colors.Disabled, l2.Text.Alignment);
                        col = l2.Text.Colors.Disabled;
                    }
                }

                if (Items[i].Image != null)
                {
                    Rectangle r = new Rectangle(rect.Left + l1.ContentMargins.Left + 3,
                                                rect.Top + top + 3,
                                                LineHeight() - 6,
                                                LineHeight() - 6);
                    renderer.Draw(Items[i].Image, r, Color.White);
                }

                if (Items[i].Items != null && Items[i].Items.Count > 0)
                {
                    renderer.Draw(Manager.Skin.Images["Shared.ArrowRight"].Resource, rect.Left + LineWidth() - 4, rect.Top + l1.ContentMargins.Top + (i * vsize) + 8, col);
                }
            }
        }