public void RemoveCardValuesFromPlayer(MyPlayer player, List <byte> cardValuesToRemove) { protectedData.RemoveCardValuesFromPlayer(player, cardValuesToRemove); }
public void AddBooksForPlayer(MyPlayer player, int numberOfNewBooks) { protectedData.AddBooksForPlayer(player, numberOfNewBooks); }
public void AddCardValueToPlayer(MyPlayer player, byte cardValue) { protectedData.AddCardValueToPlayer(player.PlayerId, cardValue); }
public List <byte> PlayerCards(MyPlayer player) { return(protectedData.PlayerCards(player)); }
public GameDataManager(MyPlayer local, MyPlayer remote, string roomId = "1234567890123456") { localPlayer = local; remotePlayer = remote; protectedData = new ProtectedData(localPlayer.PlayerId, remotePlayer.PlayerId); }
public LeastCountManager(MyPlayer local, MyPlayer remote) { localPlayer = local; remotePlayer = remote; protectedData = new ProtectedData(localPlayer.PlayerId, remotePlayer.PlayerId); }
public void RemoveCardValueFromPlayer(MyPlayer player, byte cardValueToRemove) { protectedData.RemoveCardValueFromPlayer(player, cardValueToRemove); }