예제 #1
0
파일: dying.cs 프로젝트: jame2408/GoFBasic
 public void heal(AgentV2 aAgent)
 {
     if (aAgent.getHP() >= AgentV2.HEALTH_LOW_LIMIT)
     {
         aAgent.changeState(AgentV2.Health_STATE);
     }
     else if (aAgent.getHP() >= AgentV2.INJURED_LOW_LIMIT)
     {
         aAgent.changeState(AgentV2.Injured_STATE);
     }
 }
예제 #2
0
파일: dying.cs 프로젝트: jame2408/GoFBasic
 public void hitted(AgentV2 aAgent)
 {
     if (aAgent.getHP() == AgentV2.DEAD_LOW_LIMIT)
     {
         aAgent.changeState(AgentV2.Dead_STATE);
     }
 }
예제 #3
0
 public void hitted(AgentV2 aAgent)
 {
     if (aAgent.getHP() < AgentV2.DYING_LOW_LIMIT)
     {
         //aAgent.changeState(new Dead());
         aAgent.changeState(AgentV2.Dead_STATE);
     }
     else if (aAgent.getHP() < AgentV2.INJURED_LOW_LIMIT)
     {
         aAgent.changeState(AgentV2.Dying_STATE);
     }
     else if (aAgent.getHP() < AgentV2.HEALTH_LOW_LIMIT)
     {
         //aAgent.changeState(new Injured());
         aAgent.changeState(AgentV2.Injured_STATE);
     }
 }
예제 #4
0
파일: Dead.cs 프로젝트: jame2408/GoFBasic
 public void heal(AgentV2 aAgent)
 {
     // resurrection
     if (aAgent.getHP() >= AgentV2.HEALTH_LOW_LIMIT)
     {
         //aAgent.changeState(new Health());
         aAgent.changeState(AgentV2.Health_STATE);
     }
     else if (aAgent.getHP() >= AgentV2.INJURED_LOW_LIMIT)
     {
         //aAgent.changeState(new Injured());
         aAgent.changeState(AgentV2.Injured_STATE);
     }
     else if (aAgent.getHP() >= AgentV2.DYING_LOW_LIMIT)
     {
         aAgent.changeState(AgentV2.Dying_STATE);
     }
 }