public ClipInstance(Clip clip) { Clip = clip; JointStates = new SpriteState[clip.Joints.Length]; AbsoluteTransforms = new Transform2D[clip.Joints.Length]; JointStates[0].Transform = Transform2D.Identity; currentAnim = new ClipAnimInstance(this); Play(clip.AnimSet.Anims[0]); Update(0.0f); }