private TestCaseData GenerateRandomTestCaseData(int version) { int matrixSize = VersionDetail.Width(version); ByteMatrix matrix = new ByteMatrix(matrixSize, matrixSize); EmbedAlignmentPattern(matrix, version); return new TestCaseData(version, matrix.ToBitMatrix()).SetName(string.Format(s_TestNameFormat, matrixSize, version)); }
private TestCaseData GenerateRandomTestCaseData(int version, int totalCodewords, Random randomizer) { int matrixSize = VersionDetail.Width(version); ByteMatrix matrix = new ByteMatrix(matrixSize, matrixSize); BitVector codewords = GenerateDataCodewords(totalCodewords, randomizer); EmbedAlignmentPattern(matrix, version, codewords); return new TestCaseData(version, matrix.ToBitMatrix(), codewords).SetName(string.Format(s_TestNameFormat, matrixSize, version)); }
// The mask penalty calculation is complicated. See Table 21 of JISX0510:2004 (p.45) for details. // Basically it applies four rules and summate all penalties. private static int calculateMaskPenalty(ByteMatrix matrix) { int penalty = 0; penalty += MaskUtil.applyMaskPenaltyRule1(matrix); penalty += MaskUtil.applyMaskPenaltyRule2(matrix); penalty += MaskUtil.applyMaskPenaltyRule3(matrix); penalty += MaskUtil.applyMaskPenaltyRule4(matrix); return penalty; }
// Build 2D matrix of QR Code from "dataBits" with "m_EcLevelInternal", "version" and "getMaskPattern". On // success, store the result in "matrix" and return true. internal static void buildMatrix(BitVector dataBits, ErrorCorrectionLevelInternal m_EcLevelInternal, int version, int maskPattern, ByteMatrix matrix) { clearMatrix(matrix); embedBasicPatterns(version, matrix); // Type information appear with any version. embedTypeInfo(m_EcLevelInternal, maskPattern, matrix); // Version info appear if version >= 7. maybeEmbedVersionInfo(version, matrix); // Data should be embedded at end. embedDataBits(dataBits, maskPattern, matrix); }
public static ByteMatrix ToByteMatrix(this BitMatrix bitMatrix) { ByteMatrix result = new ByteMatrix(bitMatrix.Width, bitMatrix.Width); for (int i = 0; i < bitMatrix.Width; i++) { for (int j = 0; j < bitMatrix.Width; j++) { result[i, j] = (sbyte)(bitMatrix[i, j] ? 1 : 0); } } return result; }
public void PerformanceTest(int rules, ByteMatrix bMatrix, BitMatrix bitMatrix) { Stopwatch sw = new Stopwatch(); int timesofTest = 1000; Penalty penalty = new PenaltyFactory().CreateByRule((PenaltyRules)rules); string[] timeElapsed = new string[2]; sw.Start(); for(int i = 0; i < timesofTest; i++) { penalty.PenaltyCalculate(bitMatrix); } sw.Stop(); timeElapsed[0] = sw.ElapsedMilliseconds.ToString(); sw.Reset(); sw.Start(); for(int i = 0; i < timesofTest; i++) { switch(rules) { case 1: MaskUtil.applyMaskPenaltyRule1(bMatrix); break; case 2: MaskUtil.applyMaskPenaltyRule2(bMatrix); break; case 3: MaskUtil.applyMaskPenaltyRule3(bMatrix); break; case 4: MaskUtil.applyMaskPenaltyRule4(bMatrix); break; default: throw new InvalidOperationException(string.Format("Unsupport Rules {0}", rules.ToString())); } } sw.Stop(); timeElapsed[1] = sw.ElapsedMilliseconds.ToString(); Assert.Pass("Terminator performance {0} Tests~ QrCode.Net: {1} ZXing: {2}", timesofTest, timeElapsed[0], timeElapsed[1]); }
// Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give // penalty to them. internal static int applyMaskPenaltyRule2(ByteMatrix matrix) { int penalty = 0; for (int y = 0; y < matrix.Height - 1; ++y) { for (int x = 0; x < matrix.Width - 1; ++x) { int value_Renamed = matrix[x,y]; if (value_Renamed == matrix[x + 1, y] && value_Renamed == matrix[x, y + 1] && value_Renamed == matrix[x + 1, y + 1]) { penalty += 3; } } } return penalty; }
// Apply mask penalty rule 3 and return the penalty. Find consecutive cells of 00001011101 or // 10111010000, and give penalty to them. If we find patterns like 000010111010000, we give // penalties twice (i.e. 40 * 2). internal static int applyMaskPenaltyRule3(ByteMatrix matrix) { int penalty = 0; int width = matrix.Width; int height = matrix.Height; for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { // Tried to simplify following conditions but failed. if (x + 6 < width && matrix[x,y] == 1 && matrix[x + 1,y] == 0 && matrix[x + 2,y] == 1 && matrix[x + 3,y] == 1 && matrix[x + 4,y] == 1 && matrix[x + 5,y] == 0 && matrix[x + 6,y] == 1 && ((x + 10 < width && matrix[x + 7,y] == 0 && matrix[x + 8,y] == 0 && matrix[x + 9,y] == 0 && matrix[x + 10,y] == 0) || (x - 4 >= 0 && matrix[x - 1,y] == 0 && matrix[x - 2,y] == 0 && matrix[x - 3,y] == 0 && matrix[x - 4,y] == 0))) { penalty += 40; } if (y + 6 < height && matrix[x,y] == 1 && matrix[x,y + 1] == 0 && matrix[x,y + 2] == 1 && matrix[x,y + 3] == 1 && matrix[x,y + 4] == 1 && matrix[x,y + 5] == 0 && matrix[x,y + 6] == 1 && ((y + 10 < height && matrix[x,y + 7] == 0 && matrix[x,y + 8] == 0 && matrix[x,y + 9] == 0 && matrix[x,y + 10] == 0) || (y - 4 >= 0 && matrix[x,y - 1] == 0 && matrix[x,y - 2] == 0 && matrix[x,y - 3] == 0 && matrix[x,y - 4] == 0))) { penalty += 40; } } } return penalty; }
private static ByteMatrix FromGraphics(string[] lines) { var matrix = new ByteMatrix(lines.Length, lines.Length); for (int j = 0; j < matrix.Width; j++) { for (int i = 0; i < matrix.Width; i++) { sbyte value = -1; switch (lines[j][i]) { case s_0Char: value = 0; break; case s_1Char: value = 1; break; } matrix[i, j] = value; } } return matrix; }
private void EmbedAlignmentPattern(ByteMatrix matrix, int version, BitVector codewords) { matrix.Clear(-1); MatrixUtil.embedBasicPatterns(version, matrix); MatrixUtil.embedDataBits(codewords, -1, matrix); }
internal static int chooseMaskPattern(BitVector bits, ErrorCorrectionLevelInternal m_EcLevelInternal, int version, ByteMatrix matrix) { int minPenalty = System.Int32.MaxValue; // Lower penalty is better. int bestMaskPattern = - 1; // We try all mask patterns to choose the best one. for (int maskPattern = 0; maskPattern < QRCodeInternal.NUM_MASK_PATTERNS; maskPattern++) { MatrixUtil.buildMatrix(bits, m_EcLevelInternal, version, maskPattern, matrix); int penalty = calculateMaskPenalty(matrix); if (penalty < minPenalty) { minPenalty = penalty; bestMaskPattern = maskPattern; } } return bestMaskPattern; }
// Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give // penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance. Examples: // - 0% => 100 // - 40% => 20 // - 45% => 10 // - 50% => 0 // - 55% => 10 // - 55% => 20 // - 100% => 100 internal static int applyMaskPenaltyRule4(ByteMatrix matrix) { int numDarkCells = 0; int width = matrix.Width; int height = matrix.Height; for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { if (matrix[x,y] == 1) { numDarkCells += 1; } } } int numTotalCells = matrix.Height * matrix.Width; double darkRatio = (double) numDarkCells / numTotalCells; //UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'" return System.Math.Abs((int) (darkRatio * 100 - 50)) / 5 * 10; }
// Note that we cannot unify the function with embedPositionDetectionPattern() despite they are // almost identical, since we cannot write a function that takes 2D arrays in different sizes in // C/C++. We should live with the fact. private static void embedPositionAdjustmentPattern(int xStart, int yStart, ByteMatrix matrix) { // We know the width and height. if (POSITION_ADJUSTMENT_PATTERN[0].Length != 5 || POSITION_ADJUSTMENT_PATTERN.Length != 5) { throw new WriterException("Bad position adjustment"); } for (int y = 0; y < 5; ++y) { for (int x = 0; x < 5; ++x) { if (!isEmpty(matrix[yStart + y, xStart + x])) { throw new WriterException(); } matrix[yStart + y, xStart + x] = (sbyte)POSITION_ADJUSTMENT_PATTERN[y][x]; } } }
// Embed the lonely dark dot at left bottom corner. JISX0510:2004 (p.46) private static void embedDarkDotAtLeftBottomCorner(ByteMatrix matrix) { if (matrix[matrix.Height - 8, 8] == 0) { throw new WriterException(); } matrix[matrix.Height - 8, 8] = (sbyte)1; }
// Embed position adjustment patterns if need be. private static void maybeEmbedPositionAdjustmentPatterns(int version, ByteMatrix matrix) { if (version < 2) { // The patterns appear if version >= 2 return ; } int index = version - 1; int[] coordinates = POSITION_ADJUSTMENT_PATTERN_COORDINATE_TABLE[index]; int numCoordinates = POSITION_ADJUSTMENT_PATTERN_COORDINATE_TABLE[index].Length; for (int i = 0; i < numCoordinates; ++i) { for (int j = 0; j < numCoordinates; ++j) { int y = coordinates[i]; int x = coordinates[j]; if (x == - 1 || y == - 1) { continue; } // If the cell is unset, we embed the position adjustment pattern here. if (isEmpty(matrix[y, x])) { // -2 is necessary since the x/y coordinates point to the center of the pattern, not the // left top corner. embedPositionAdjustmentPattern(x - 2, y - 2, matrix); } } } }
// Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both // vertical and horizontal orders respectively. private static int applyMaskPenaltyRule1Internal(ByteMatrix matrix, bool isHorizontal) { int penalty = 0; int numSameBitCells = 0; int prevBit = - 1; // Horizontal mode: // for (int i = 0; i < matrix.height(); ++i) { // for (int j = 0; j < matrix.width(); ++j) { // int bit = matrix.get(i, j); // Vertical mode: // for (int i = 0; i < matrix.width(); ++i) { // for (int j = 0; j < matrix.height(); ++j) { // int bit = matrix.get(j, i); int iLimit = isHorizontal?matrix.Height:matrix.Width; int jLimit = isHorizontal?matrix.Width:matrix.Height; for (int i = 0; i < iLimit; ++i) { for (int j = 0; j < jLimit; ++j) { int bit = isHorizontal?matrix[j,i]:matrix[i,j]; if (bit == prevBit) { numSameBitCells += 1; // Found five repetitive cells with the same color (bit). // We'll give penalty of 3. if (numSameBitCells == 5) { penalty += 3; } else if (numSameBitCells > 5) { // After five repetitive cells, we'll add the penalty one // by one. penalty += 1; } } else { numSameBitCells = 1; // Include the cell itself. prevBit = bit; } } numSameBitCells = 0; // Clear at each row/column. } return penalty; }
private static void embedHorizontalSeparationPattern(int xStart, int yStart, ByteMatrix matrix) { // We know the width and height. if (HORIZONTAL_SEPARATION_PATTERN[0].Length != 8 || HORIZONTAL_SEPARATION_PATTERN.Length != 1) { throw new WriterException("Bad horizontal separation pattern"); } for (int x = 0; x < 8; ++x) { if (!isEmpty(matrix[yStart, xStart + x])) { throw new WriterException(); } matrix[yStart, xStart + x] = (sbyte)HORIZONTAL_SEPARATION_PATTERN[0][x]; } }
public void Penalty4PTest(ByteMatrix bMatrix, BitMatrix bitMatrix) { PerformanceTest(4, bMatrix, bitMatrix); }
private static void embedTimingPatterns(ByteMatrix matrix) { // -8 is for skipping position detection patterns (size 7), and two horizontal/vertical // separation patterns (size 1). Thus, 8 = 7 + 1. for (int i = 8; i < matrix.Width - 8; ++i) { int bit = (i + 1) % 2; // Horizontal line. if (!isValidValue(matrix[6, i])) { throw new WriterException(); } if (isEmpty(matrix[6, i])) { matrix[6, i] = (sbyte)bit; } // Vertical line. if (!isValidValue(matrix[i, 6])) { throw new WriterException(); } if (isEmpty(matrix[i, 6])) { matrix[i, 6] = (sbyte)bit; } } }
private void FillRandom(ByteMatrix matrix, Random randomizer) { for (int i = 0; i < matrix.Width; i++) { for (int j = 0; j < matrix.Height; j++) { var randomValue = randomizer.Next(0, 2); matrix[i, j] = (sbyte)randomValue; } } }
internal BitMatrix GetOriginal(int matrixSize, Random randomizer, out ByteMatrix matrix) { matrix = new ByteMatrix(matrixSize, matrixSize); FillRandom(matrix, randomizer); return matrix.ToBitMatrix(); }
// Embed basic patterns. On success, modify the matrix and return true. // The basic patterns are: // - Position detection patterns // - Timing patterns // - Dark dot at the left bottom corner // - Position adjustment patterns, if need be internal static void embedBasicPatterns(int version, ByteMatrix matrix) { // Let's get started with embedding big squares at corners. embedPositionDetectionPatternsAndSeparators(matrix); // Then, embed the dark dot at the left bottom corner. embedDarkDotAtLeftBottomCorner(matrix); // Position adjustment patterns appear if version >= 2. maybeEmbedPositionAdjustmentPatterns(version, matrix); // Timing patterns should be embedded after position adj. patterns. embedTimingPatterns(matrix); }
private static void embedVerticalSeparationPattern(int xStart, int yStart, ByteMatrix matrix) { // We know the width and height. if (VERTICAL_SEPARATION_PATTERN[0].Length != 1 || VERTICAL_SEPARATION_PATTERN.Length != 7) { throw new WriterException("Bad vertical separation pattern"); } for (int y = 0; y < 7; ++y) { if (!isEmpty(matrix[yStart + y, xStart])) { throw new WriterException(); } matrix[yStart + y, xStart] = (sbyte)VERTICAL_SEPARATION_PATTERN[y][0]; } }
// Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and // give penalty to them. Example: 00000 or 11111. internal static int applyMaskPenaltyRule1(ByteMatrix matrix) { return applyMaskPenaltyRule1Internal(matrix, true) + applyMaskPenaltyRule1Internal(matrix, false); }
internal static void encode(System.String content, ErrorCorrectionLevelInternal m_EcLevelInternal, System.Collections.Hashtable hints, QRCodeInternal qrCodeInternal) { System.String encoding = hints == null?null:(System.String) hints[EncodeHintType.CHARACTER_SET]; if (encoding == null) { encoding = DEFAULT_BYTE_MODE_ENCODING; } // Step 1: Choose the mode (encoding). Mode mode = chooseMode(content, encoding); // Step 2: Append "bytes" into "dataBits" in appropriate encoding. BitVector dataBits = new BitVector(); appendBytes(content, mode, dataBits, encoding); // Step 3: Initialize QR code that can contain "dataBits". int numInputBytes = dataBits.sizeInBytes(); initQRCode(numInputBytes, m_EcLevelInternal, mode, qrCodeInternal); // Step 4: Build another bit vector that contains header and data. BitVector headerAndDataBits = new BitVector(); // Step 4.5: Append ECI message if applicable if (mode == Mode.BYTE && !DEFAULT_BYTE_MODE_ENCODING.Equals(encoding)) { CharacterSetECI eci = CharacterSetECI.getCharacterSetECIByName(encoding); if (eci != null) { appendECI(eci, headerAndDataBits); } } appendModeInfo(mode, headerAndDataBits); int numLetters = mode.Equals(Mode.BYTE)?dataBits.sizeInBytes():content.Length; appendLengthInfo(numLetters, qrCodeInternal.Version, mode, headerAndDataBits); headerAndDataBits.appendBitVector(dataBits); // Step 5: Terminate the bits properly. terminateBits(qrCodeInternal.NumDataBytes, headerAndDataBits); // Step 6: Interleave data bits with error correction code. BitVector finalBits = new BitVector(); interleaveWithECBytes(headerAndDataBits, qrCodeInternal.NumTotalBytes, qrCodeInternal.NumDataBytes, qrCodeInternal.NumRSBlocks, finalBits); // Step 7: Choose the mask pattern and set to "QRCodeInternal". ByteMatrix matrix = new ByteMatrix(qrCodeInternal.MatrixWidth, qrCodeInternal.MatrixWidth); qrCodeInternal.MaskPattern = chooseMaskPattern(finalBits, qrCodeInternal.EcLevelInternal, qrCodeInternal.Version, matrix); // Step 8. Build the matrix and set it to "QRCodeInternal". MatrixUtil.buildMatrix(finalBits, qrCodeInternal.EcLevelInternal, qrCodeInternal.Version, qrCodeInternal.MaskPattern, matrix); qrCodeInternal.Matrix = matrix; // Step 9. Make sure we have a valid QR Code. if (!qrCodeInternal.Valid) { throw new WriterException("Invalid QR code: " + qrCodeInternal.ToString()); } }
// Embed position detection patterns and surrounding vertical/horizontal separators. private static void embedPositionDetectionPatternsAndSeparators(ByteMatrix matrix) { // Embed three big squares at corners. int pdpWidth = POSITION_DETECTION_PATTERN[0].Length; // Left top corner. embedPositionDetectionPattern(0, 0, matrix); // Right top corner. embedPositionDetectionPattern(matrix.Width - pdpWidth, 0, matrix); // Left bottom corner. embedPositionDetectionPattern(0, matrix.Width - pdpWidth, matrix); // Embed horizontal separation patterns around the squares. int hspWidth = HORIZONTAL_SEPARATION_PATTERN[0].Length; // Left top corner. embedHorizontalSeparationPattern(0, hspWidth - 1, matrix); // Right top corner. embedHorizontalSeparationPattern(matrix.Width - hspWidth, hspWidth - 1, matrix); // Left bottom corner. embedHorizontalSeparationPattern(0, matrix.Width - hspWidth, matrix); // Embed vertical separation patterns around the squares. int vspSize = VERTICAL_SEPARATION_PATTERN.Length; // Left top corner. embedVerticalSeparationPattern(vspSize, 0, matrix); // Right top corner. embedVerticalSeparationPattern(matrix.Height - vspSize - 1, 0, matrix); // Left bottom corner. embedVerticalSeparationPattern(vspSize, matrix.Height - vspSize, matrix); }
private void EmbedAlignmentPattern(ByteMatrix matrix, int version) { matrix.Clear(-1); MatrixUtil.embedBasicPatterns(version, matrix); MatrixUtil.maybeEmbedVersionInfo(version, matrix); }
private static void embedPositionDetectionPattern(int xStart, int yStart, ByteMatrix matrix) { // We know the width and height. if (POSITION_DETECTION_PATTERN[0].Length != 7 || POSITION_DETECTION_PATTERN.Length != 7) { throw new WriterException("Bad position detection pattern"); } for (int y = 0; y < 7; ++y) { for (int x = 0; x < 7; ++x) { if (!isEmpty(matrix[yStart + y, xStart + x])) { throw new WriterException(); } matrix[yStart + y, xStart + x] = (sbyte)POSITION_DETECTION_PATTERN[y][x]; } } }
internal static int TryEmbedDataBits(ByteMatrix matrix, BitVector dataBits, int maskPattern) { int bitIndex = 0; int direction = - 1; // Start from the right bottom cell. int x = matrix.Width - 1; int y = matrix.Height - 1; while (x > 0) { // Skip the vertical timing pattern. if (x == 6) { x -= 1; } while (y >= 0 && y < matrix.Height) { for (int i = 0; i < 2; ++i) { int xx = x - i; // Skip the cell if it's not empty. if (!isEmpty(matrix[y, xx])) { continue; } int bit; if (bitIndex < dataBits.size()) { bit = dataBits.at(bitIndex); ++bitIndex; } else { // Padding bit. If there is no bit left, we'll fill the left cells with 0, as described // in 8.4.9 of JISX0510:2004 (p. 24). bit = 0; } // Skip masking if mask_pattern is -1. if (maskPattern != - 1) { if (MaskUtil.getDataMaskBit(maskPattern, xx, y)) { bit ^= 0x1; } } matrix[y, xx] = (sbyte)bit; } y += direction; } direction = - direction; // Reverse the direction. y += direction; x -= 2; // Move to the left. } return bitIndex; }
// Set all cells to -1. -1 means that the cell is empty (not set yet). // // JAVAPORT: We shouldn't need to do this at all. The code should be rewritten to begin encoding // with the ByteMatrix initialized all to zero. internal static void clearMatrix(ByteMatrix matrix) { matrix.Clear(- 1); }