public void AddPaddle(CollisionObject paddle) { otherObjects.Add(paddle); if (movement is ElasticMovement) { ElasticMovement em = (ElasticMovement) movement; em.SetPaddles(otherObjects); } }
public void SetChaseObject(CollisionObject c) { objectToChase = c; }
public void AddOtherObject(CollisionObject oo) { otherObjects.Add(oo); ElasticMovement em = (ElasticMovement) movement; em.SetPaddles(otherObjects); }
public void SetChaseObject(CollisionObject c) { if (movement is ChaseObjectMovement) { ((ChaseObjectMovement) movement).SetChaseObject(c); } }