/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Show graphics profiling information while debugging. if (System.Diagnostics.Debugger.IsAttached) { // Display the current frame rate counters. Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are being GPU accelerated with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; } // Standard Silverlight initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); //Here can use Simple Factory to create different Glossary class. For instance, GlossaryCloud in the future. Glossary = new GlossaryXml(); }
/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Show graphics profiling information while debugging. if (System.Diagnostics.Debugger.IsAttached) { // Display the current frame rate counters. Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are being GPU accelerated with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; } // Standard Silverlight initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); //Here can use Simple Factory to create different Glossary class. For instance, GlossaryCloud in the future. Glossary = new GlossaryXml(); }