public void scenelayout(ref List <NewRoom> rooms) { XmlDocument xmldoc = new XmlDocument(); xmldoc.Load(xmlname); XmlNodeList roomnodes = xmldoc.GetElementsByTagName("RoomNo"); if (roomnodes != null) { foreach (XmlNode roomnode in roomnodes) { NewRoom room = new NewRoom(); room.roomname = roomnode.Attributes["Name"].Value; XmlNodeList typenodes = roomnode.ChildNodes; foreach (XmlNode typenode in typenodes) { if (typenode.Name == "Ground") { XmlNodeList nodes = typenode.ChildNodes; foreach (XmlNode node in nodes) { string name = node.Attributes["Name"].Value; string positon; string size; if (name == "Floor") { size = node.SelectSingleNode("SizeParam").InnerXml; positon = node.SelectSingleNode("Position").InnerXml; room.setfloor(size, positon); } else if (name == "Outwall") { size = node.SelectSingleNode("SizeParam").InnerXml; positon = node.SelectSingleNode("Position").InnerXml; room.setoutwall(size, positon); } else if (name == "Inwall") { size = node.SelectSingleNode("SizeParam").InnerXml; positon = node.SelectSingleNode("Position").InnerXml; room.setinwall(size, positon); } } } else if (typenode.Name == "Device") { XmlNodeList nodes = typenode.ChildNodes; foreach (XmlNode node in nodes) { string RFID = node.Attributes["RFID"].Value; string positon = node.Attributes["Position"].Value; if (node.Name == "Cabinet") { XmlNodeList unodes = node.ChildNodes; string[] statues = new string[42]; for (int j = 0; j < 42; j++) { statues[j] = "0"; } foreach (XmlNode unode in unodes) { if (unode.Name == "Server") { string URFID = unode.Attributes["RFID"].Value; string UPosition = unode.Attributes["Position"].Value; string UType = unode.Attributes["Type"].Value; int tt = Convert.ToInt32(UPosition) - 1; int yy = Convert.ToInt32(UType); for (int i = 0; i < yy; i++) { statues[tt + i] = "1"; } room.setserver(yy, positon, URFID, RFID, tt); } } room.setcabinet(statues, positon, RFID); } else if (node.Name == "Ups") { room.setups(positon, RFID); } else if (node.Name == "Air") { room.setaircondition(positon, RFID); } } } } rooms.Add(room); } } }
public void scenelayout(ref List<NewRoom> rooms) { XmlDocument xmldoc = new XmlDocument(); xmldoc.Load(xmlname); XmlNodeList roomnodes = xmldoc.GetElementsByTagName("RoomNo"); if (roomnodes != null) { foreach (XmlNode roomnode in roomnodes) { NewRoom room = new NewRoom(); room.roomname = roomnode.Attributes["Name"].Value; XmlNodeList typenodes = roomnode.ChildNodes; foreach (XmlNode typenode in typenodes) { if (typenode.Name == "Ground") { XmlNodeList nodes = typenode.ChildNodes; foreach (XmlNode node in nodes) { string name = node.Attributes["Name"].Value; string positon; string size; if (name == "Floor") { size = node.SelectSingleNode("SizeParam").InnerXml; positon = node.SelectSingleNode("Position").InnerXml; room.setfloor(size, positon); } else if (name == "Outwall") { size = node.SelectSingleNode("SizeParam").InnerXml; positon = node.SelectSingleNode("Position").InnerXml; room.setoutwall(size, positon); } else if (name == "Inwall") { size = node.SelectSingleNode("SizeParam").InnerXml; positon = node.SelectSingleNode("Position").InnerXml; room.setinwall(size, positon); } } } else if (typenode.Name == "Device") { XmlNodeList nodes = typenode.ChildNodes; foreach (XmlNode node in nodes) { string RFID = node.Attributes["RFID"].Value; string positon = node.Attributes["Position"].Value; if (node.Name == "Cabinet") { XmlNodeList unodes = node.ChildNodes; string[] statues = new string[42]; for (int j = 0; j < 42;j++ ) { statues[j] = "0"; } foreach (XmlNode unode in unodes) { if (unode.Name=="Server") { string URFID = unode.Attributes["RFID"].Value; string UPosition = unode.Attributes["Position"].Value; string UType = unode.Attributes["Type"].Value; int tt = Convert.ToInt32(UPosition)-1; int yy = Convert.ToInt32(UType); for (int i = 0; i < yy;i++ ) { statues[tt + i] = "1"; } room.setserver(yy, positon, URFID,RFID,tt); } } room.setcabinet(statues, positon,RFID); } else if (node.Name == "Ups") { room.setups(positon, RFID); } else if (node.Name == "Air") { room.setaircondition(positon, RFID); } } } } rooms.Add(room); } } }