private int DamageRoll(int score) { var cup = new DiceCup(); cup.Add(1, 6); return(score + cup.Roll().Sum()); }
private int RollAttribute() { var cup = new DiceCup(); cup.Add(1, 6); return(cup.Roll().Sum()); }
private int CombatRoll(int score) { var cup = new DiceCup(); cup.Add(1, 20); cup.Roll(); return(cup.Sum() + score); }