//Ajout d'un équipement si le nombre de point max le permet public void newEquipment(AEquipment e) { int countEquipPoint = e.Point; if ((countEquipPoint + this.CountEquipmentPoint) < CountEquipmentMaxPoint+1) { this.EquipmentList.Add(e); this.CountEquipmentPoint = this.CountEquipmentPoint + countEquipPoint; if (e is IDefense) { this.ChanceToDefend = ChanceToDefend+e.ChanceToDefend; } else if(e is IAttack) { this.ChanceToAttack = ChanceToAttack+e.ChanceToAttack; } else { this.ChanceToDefend = ChanceToDefend + e.ChanceToDefend; this.ChanceToAttack = ChanceToAttack+e.ChanceToAttack; } } else { Console.WriteLine("Tu portes trop d'équipement "+GladiatorName+" !"); } }
public void deleteEquipment(AEquipment e) { this.EquipmentList.Remove(e); }