public static Quaternion Do(int id, Quaternion rotation, Vector3 position, Vector3 axis, float size, bool cutoffPlane, float snap) { if (Mathf.Abs(Vector3.Dot(RuntimeHandles.currentCamera.transform.forward, axis)) > 0.999f) { cutoffPlane = false; } Event current = Event.current; switch (current.GetTypeForControl(id)) { case EventType.MouseDown: if ((RuntimeHandlesUtility.nearestControl == id && current.button == 0) || (GUIUtility.keyboardControl == id && current.button == 2)) { GUIUtility.keyboardControl = id; GUIUtility.hotControl = id; Tools.LockHandlePosition(); if (cutoffPlane) { Vector3 normalized = Vector3.Cross(axis, RuntimeHandles.currentCamera.transform.forward).normalized; Disc.s_StartPosition = RuntimeHandlesUtility.ClosestPointToArc(position, axis, normalized, 180f, size); } else { Disc.s_StartPosition = RuntimeHandlesUtility.ClosestPointToDisc(position, axis, size); } Disc.s_RotationDist = 0f; Disc.s_StartRotation = rotation; Disc.s_StartAxis = axis; Disc.s_CurrentMousePosition = (Disc.s_StartMousePosition = Event.current.mousePosition); current.Use(); //EditorGUIUtility.SetWantsMouseJumping(1); } break; case EventType.MouseUp: if (GUIUtility.hotControl == id && (current.button == 0 || current.button == 2)) { Tools.UnlockHandlePosition(); GUIUtility.hotControl = 0; current.Use(); //EditorGUIUtility.SetWantsMouseJumping(0); } break; case EventType.MouseDrag: if (GUIUtility.hotControl == id) { bool flag = RuntimeEditorGUI.actionKey && current.shift; if (flag) { if (RuntimeHandlesUtility.ignoreRaySnapObjects == null) { RuntimeHandles.SetupIgnoreRaySnapObjects(); } object obj = RuntimeHandlesUtility.RaySnap(RuntimeHandlesUtility.GUIPointToWorldRay(current.mousePosition)); if (obj != null && (double)Vector3.Dot(axis.normalized, rotation * Vector3.forward) < 0.999) { Vector3 vector = ((RaycastHit)obj).point - position; Vector3 forward = vector - Vector3.Dot(vector, axis.normalized) * axis.normalized; rotation = Quaternion.LookRotation(forward, rotation * Vector3.up); } } else { Vector3 normalized2 = Vector3.Cross(axis, position - Disc.s_StartPosition).normalized; Disc.s_CurrentMousePosition += current.delta; Disc.s_RotationDist = RuntimeHandlesUtility.CalcLineTranslation(Disc.s_StartMousePosition, Disc.s_CurrentMousePosition, Disc.s_StartPosition, normalized2) / size * 30f; Disc.s_RotationDist = RuntimeHandles.SnapValue(Disc.s_RotationDist, snap); rotation = Quaternion.AngleAxis(Disc.s_RotationDist * -1f, Disc.s_StartAxis) * Disc.s_StartRotation; } GUI.changed = true; current.Use(); } break; case EventType.KeyDown: if (current.keyCode == KeyCode.Escape && GUIUtility.hotControl == id) { Tools.UnlockHandlePosition(); //EditorGUIUtility.SetWantsMouseJumping(0); } break; case EventType.Repaint: { Color color = Color.white; if (id == GUIUtility.keyboardControl) { color = RuntimeHandles.color; RuntimeHandles.color = RuntimeHandles.selectedColor; } if (GUIUtility.hotControl == id) { Color color2 = RuntimeHandles.color; Vector3 normalized3 = (Disc.s_StartPosition - position).normalized; RuntimeHandles.color = RuntimeHandles.secondaryColor; RuntimeHandles.DrawLine(position, position + normalized3 * size * 1.1f); float angle = Mathf.Repeat(-Disc.s_RotationDist - 180f, 360f) - 180f; Vector3 a = Quaternion.AngleAxis(angle, axis) * normalized3; RuntimeHandles.DrawLine(position, position + a * size * 1.1f); RuntimeHandles.color = RuntimeHandles.secondaryColor * new Color(1f, 1f, 1f, 0.2f); RuntimeHandles.DrawSolidArc(position, axis, normalized3, angle, size); RuntimeHandles.color = color2; } if (cutoffPlane) { Vector3 normalized4 = Vector3.Cross(axis, RuntimeHandles.currentCamera.transform.forward).normalized; RuntimeHandles.DrawWireArc(position, axis, normalized4, 180f, size); } else { RuntimeHandles.DrawWireDisc(position, axis, size); } if (id == GUIUtility.keyboardControl) { RuntimeHandles.color = color; } break; } case EventType.Layout: { float distance; if (cutoffPlane) { Vector3 normalized5 = Vector3.Cross(axis, RuntimeHandles.currentCamera.transform.forward).normalized; distance = RuntimeHandlesUtility.DistanceToArc(position, axis, normalized5, 180f, size) / 2f; } else { distance = RuntimeHandlesUtility.DistanceToDisc(position, axis, size) / 2f; } RuntimeHandlesUtility.AddControl(id, distance); break; } } return(rotation); }