/// <summary> /// Create a new "split edge" with the section of points between /// (and including) the two intersections. /// The label for the new edge is the same as the label for the parent edge. /// </summary> /// <param name="ei0"></param> /// <param name="ei1"></param> public Edge CreateSplitEdge(EdgeIntersection ei0, EdgeIntersection ei1) { int npts = ei1.SegmentIndex - ei0.SegmentIndex + 2; Coordinate lastSegStartPt = edge.Points[ei1.SegmentIndex]; // if the last intersection point is not equal to the its segment start pt, // add it to the points list as well. // (This check is needed because the distance metric is not totally reliable!) // The check for point equality is 2D only - Z values are ignored bool useIntPt1 = ei1.Distance > 0.0 || !ei1.Coordinate.Equals2D(lastSegStartPt); if (!useIntPt1) { npts--; } Coordinate[] pts = new Coordinate[npts]; int ipt = 0; pts[ipt++] = new Coordinate(ei0.Coordinate); for (int i = ei0.SegmentIndex + 1; i <= ei1.SegmentIndex; i++) { pts[ipt++] = edge.Points[i]; } if (useIntPt1) { pts[ipt] = ei1.Coordinate; } return(new Edge(pts, new Label(edge.Label))); }
/// <summary> /// /// </summary> /// <param name="outstream"></param> public void Write(StreamWriter outstream) { outstream.WriteLine("Intersections:"); for (IEnumerator <EdgeIntersection> it = GetEnumerator(); it.MoveNext();) { EdgeIntersection ei = it.Current; ei.Write(outstream); } }
/// <summary> /// Adds an intersection into the list, if it isn't already there. /// The input segmentIndex and dist are expected to be normalized. /// </summary> /// <param name="intPt"></param> /// <param name="segmentIndex"></param> /// <param name="dist"></param> /// <returns>The EdgeIntersection found or added.</returns> public EdgeIntersection Add(Coordinate intPt, int segmentIndex, double dist) { EdgeIntersection eiNew = new EdgeIntersection(intPt, segmentIndex, dist); EdgeIntersection ei; if (nodeMap.TryGetValue(eiNew, out ei)) { return(ei); } nodeMap[eiNew] = eiNew; return(eiNew); }
/// <summary> /// Creates new edges for all the edges that the intersections in this /// list split the parent edge into. /// Adds the edges to the input list (this is so a single list /// can be used to accumulate all split edges for a Geometry). /// </summary> /// <param name="edgeList"></param> public void AddSplitEdges(IList <Edge> edgeList) { // ensure that the list has entries for the first and last point of the edge AddEndpoints(); IEnumerator <EdgeIntersection> it = GetEnumerator(); it.MoveNext(); // there should always be at least two entries in the list EdgeIntersection eiPrev = it.Current; while (it.MoveNext()) { EdgeIntersection ei = it.Current; Edge newEdge = CreateSplitEdge(eiPrev, ei); edgeList.Add(newEdge); eiPrev = ei; } }
/// <summary> /// /// </summary> /// <param name="obj"></param> /// <returns></returns> public int CompareTo(object obj) { EdgeIntersection other = (EdgeIntersection)obj; return(Compare(other.SegmentIndex, other.Distance)); }