public bool Render(ProviderFactory factory, ParentRenderer renderer) { factory.Reset(); bool retVal = _set.Aggregate(false, (b, rectangle) => b || rectangle.Render(factory, renderer)); factory.Cleanup(); renderer.Cleanup(); return retVal; }
public bool Render(ProviderFactory factory, ParentRenderer renderer) { factory.Reset(); bool retVal = _set.Aggregate(false, (b, rectangle) => b || rectangle.Render(factory, renderer)); factory.Cleanup(); renderer.Cleanup(); return(retVal); }