private ISettingsChannelA LoadProperties(string _ref) { ISettingsChannelA settings = null; switch (_ref) { case "gibbo_general": settings = new GibboGeneralSettingsDynamic(); (settings as GibboGeneralSettingsDynamic).AutomaticProjectLoad = Properties.Settings.Default.LoadLastProject; try { (settings as GibboGeneralSettingsDynamic).ScriptEditors = (GibboGeneralSettingsDynamic.ScriptingEditors)Enum.Parse(typeof(GibboGeneralSettingsDynamic.ScriptingEditors), Properties.Settings.Default.DefaultScriptEditor, true); } catch (Exception ex) { Console.WriteLine(ex.Message); } (settings as GibboGeneralSettingsDynamic).StartOnFullScreen = Properties.Settings.Default.StartOnFullScreen; (settings as GibboGeneralSettingsDynamic).ShowDebugView = Properties.Settings.Default.ShowDebugView; (settings as GibboGeneralSettingsDynamic).ReduceConsumption = Properties.Settings.Default.ReduceConsumption; break; case "gibbo_tileset": settings = new GibboTilesetSettingsDynamic(); (settings as GibboTilesetSettingsDynamic).HighlightActiveTileset = Properties.Settings.Default.HighlightActiveTileset; break; case "game_general": settings = new GameGeneralSettingsDynamic(); (settings as GameGeneralSettingsDynamic).ProjectName = SceneManager.GameProject.ProjectName; break; case "game_grid": settings = new GameGridSettingsDynamic(); (settings as GameGridSettingsDynamic).GridSpacing = SceneManager.GameProject.EditorSettings.GridSpacing; (settings as GameGridSettingsDynamic).GridThickness = SceneManager.GameProject.EditorSettings.GridThickness; (settings as GameGridSettingsDynamic).GridColor = SceneManager.GameProject.EditorSettings.GridColor; (settings as GameGridSettingsDynamic).DisplayLines = SceneManager.GameProject.EditorSettings.GridNumberOfLines; break; case "game_debug": settings = new GameDebugDynamic(); (settings as GameDebugDynamic).ShowConsole = iniSettings.IniReadValue("Console", "Visible").ToLower().Trim().Equals("true") ? true : false; try { (settings as GameDebugDynamic).DebugMode = (GameDebugDynamic.DebugModes)Enum.Parse(typeof(GameDebugDynamic.DebugModes), (SceneManager.GameProject.Debug ? "Debug" : "Release"), true); } catch (Exception ex) { Console.WriteLine(ex.Message); } break; case "game_screen": settings = new GameScreenDynamic(); (settings as GameScreenDynamic).MouseVisible = iniSettings.IniReadValue("Mouse", "Visible").ToLower().Trim().Equals("true") ? true : false; (settings as GameScreenDynamic).StartOnFullScreen = iniSettings.IniReadValue("Window", "StartFullScreen").ToLower().Trim().Equals("true") ? true : false; (settings as GameScreenDynamic).ScreenWidth = SceneManager.GameProject.Settings.ScreenWidth; (settings as GameScreenDynamic).ScreenHeight = SceneManager.GameProject.Settings.ScreenHeight; //(settings as GameScreenDynamic).VSync = SceneManager.GameProject.ProjectSettings.VSyncEnabled; break; } return settings; }
private ISettingsChannelA LoadProperties(string _ref) { ISettingsChannelA settings = null; switch (_ref) { case "gibbo_general": settings = new GibboGeneralSettingsDynamic(); (settings as GibboGeneralSettingsDynamic).AutomaticProjectLoad = Properties.Settings.Default.LoadLastProject; try { (settings as GibboGeneralSettingsDynamic).ScriptEditors = (GibboGeneralSettingsDynamic.ScriptingEditors)Enum.Parse(typeof(GibboGeneralSettingsDynamic.ScriptingEditors), Properties.Settings.Default.DefaultScriptEditor, true); } catch (Exception ex) { Console.WriteLine(ex.Message); } (settings as GibboGeneralSettingsDynamic).StartOnFullScreen = Properties.Settings.Default.StartOnFullScreen; (settings as GibboGeneralSettingsDynamic).ShowDebugView = Properties.Settings.Default.ShowDebugView; (settings as GibboGeneralSettingsDynamic).ReduceConsumption = Properties.Settings.Default.ReduceConsumption; break; case "gibbo_tileset": settings = new GibboTilesetSettingsDynamic(); (settings as GibboTilesetSettingsDynamic).HighlightActiveTileset = Properties.Settings.Default.HighlightActiveTileset; break; case "game_general": settings = new GameGeneralSettingsDynamic(); (settings as GameGeneralSettingsDynamic).ProjectName = SceneManager.GameProject.ProjectName; break; case "game_grid": settings = new GameGridSettingsDynamic(); (settings as GameGridSettingsDynamic).GridSpacing = SceneManager.GameProject.EditorSettings.GridSpacing; (settings as GameGridSettingsDynamic).GridThickness = SceneManager.GameProject.EditorSettings.GridThickness; (settings as GameGridSettingsDynamic).GridColor = SceneManager.GameProject.EditorSettings.GridColor; (settings as GameGridSettingsDynamic).DisplayLines = SceneManager.GameProject.EditorSettings.GridNumberOfLines; break; case "game_debug": settings = new GameDebugDynamic(); (settings as GameDebugDynamic).ShowConsole = iniSettings.IniReadValue("Console", "Visible").ToLower().Trim().Equals("true") ? true : false; (settings as GameDebugDynamic).Attach = Properties.Settings.Default.AttachVisualStudio; try { (settings as GameDebugDynamic).DebugMode = (GameDebugDynamic.DebugModes)Enum.Parse(typeof(GameDebugDynamic.DebugModes), (SceneManager.GameProject.Debug ? "Debug" : "Release"), true); } catch (Exception ex) { Console.WriteLine(ex.Message); } break; case "game_screen": settings = new GameScreenDynamic(); (settings as GameScreenDynamic).MouseVisible = iniSettings.IniReadValue("Mouse", "Visible").ToLower().Trim().Equals("true") ? true : false; (settings as GameScreenDynamic).StartOnFullScreen = iniSettings.IniReadValue("Window", "StartFullScreen").ToLower().Trim().Equals("true") ? true : false; (settings as GameScreenDynamic).ScreenWidth = SceneManager.GameProject.Settings.ScreenWidth; (settings as GameScreenDynamic).ScreenHeight = SceneManager.GameProject.Settings.ScreenHeight; //(settings as GameScreenDynamic).VSync = SceneManager.GameProject.ProjectSettings.VSyncEnabled; break; } return(settings); }