public void Serialize(Unreal.ISerializer stream) { stream.Serialize(ref this._BoolVariables); stream.Serialize(ref this._IntVariables); stream.Serialize(ref this._FloatVariables); }
public void Serialize(Unreal.ISerializer stream) { stream.Serialize(ref this._DebugName); stream.Serialize(ref this._SecondsPlayed); stream.Serialize(ref this._Disc); stream.Serialize(ref this._BaseLevelName); stream.Serialize(ref this._BaseLevelNameDisplayOverrideAsRead, s => s.Version < 36, () => "None"); stream.SerializeEnum(ref this._Difficulty); if (stream.Version >= 43 && stream.Version <= 46) { byte unknown = 0; stream.Serialize(ref unknown); } stream.SerializeEnum(ref this._EndGameState); stream.Serialize(ref this._TimeStamp); stream.Serialize(ref this._Location); stream.Serialize(ref this._Rotation); stream.Serialize(ref this._CurrentLoadingTip); stream.Serialize(ref this._Levels); stream.Serialize(ref this._StreamingRecords); stream.Serialize(ref this._KismetRecords); stream.Serialize(ref this._Doors); stream.Serialize(ref this._Placeables, s => s.Version < 46, () => new List<Placeable>()); stream.Serialize(ref this._Pawns); stream.Serialize(ref this._Player); stream.Serialize(ref this._Henchmen); stream.Serialize(ref this._Plot); stream.Serialize(ref this._Me1Plot); stream.Serialize(ref this._PlayerVariables, s => s.Version < 34, () => new List<PlayerVariable>()); stream.Serialize(ref this._GalaxyMap); stream.Serialize(ref this._DependentDLC); stream.Serialize(ref this._Treasures, s => s.Version < 35, () => new List<LevelTreasure>()); stream.Serialize(ref this._UseModules, s => s.Version < 39, () => new List<Guid>()); stream.SerializeEnum(ref this._ConversationMode, s => s.Version < 49, () => AutoReplyModeOptions.AllDecisions); stream.Serialize(ref this._ObjectiveMarkers, s => s.Version < 52, () => new List<ObjectiveMarker>()); stream.Serialize(ref this._SavedObjectiveText, s => s.Version < 52, () => 0); }
public void Serialize(Unreal.ISerializer stream) { stream.Serialize(ref this._Page); stream.Serialize(ref this._IsNew); }
public void Serialize(Unreal.ISerializer stream) { stream.Serialize(ref this._Pages); }
public void Serialize(Unreal.ISerializer stream) { stream.Serialize(ref this._QuestCounter); stream.Serialize(ref this._QuestUpdated); stream.Serialize(ref this._ActiveGoal, s => s.Version < 57, () => 0); stream.Serialize(ref this._History); }
public void Serialize(Unreal.ISerializer stream) { stream.Serialize(ref this._Index); stream.Serialize(ref this._Value); }
public void Serialize(Unreal.ISerializer stream) { stream.Serialize(ref this._BoolVariables); if (stream.Version >= 56) { stream.Serialize(ref this._IntVariables); stream.Serialize(ref this._FloatVariables); } else { if (stream.Mode == Unreal.SerializeMode.Reading) { var oldIntVariables = new List<int>(); stream.Serialize(ref oldIntVariables); this._IntVariables = new List<IntVariablePair>(); for (int i = 0; i < oldIntVariables.Count; i++) { if (oldIntVariables[i] == 0) { continue; } this._IntVariables.Add(new IntVariablePair() { Index = i, Value = oldIntVariables[i], }); } var oldFloatVariables = new List<float>(); stream.Serialize(ref oldFloatVariables); this._FloatVariables = new List<FloatVariablePair>(); for (int i = 0; i < oldFloatVariables.Count; i++) { if (Equals(oldFloatVariables[i], 0.0f) == true) { continue; } this._FloatVariables.Add(new FloatVariablePair() { Index = i, Value = oldFloatVariables[i], }); } } else if (stream.Mode == Unreal.SerializeMode.Writing) { var oldIntVariables = new List<int>(); if (this._IntVariables != null) { foreach (var intVariable in this._IntVariables) { oldIntVariables[intVariable.Index] = intVariable.Value; } } stream.Serialize(ref oldIntVariables); var oldFloatVariables = new List<float>(); if (this._FloatVariables != null) { foreach (var floatVariable in this._FloatVariables) { oldFloatVariables[floatVariable.Index] = floatVariable.Value; } } stream.Serialize(ref oldFloatVariables); } else { throw new NotSupportedException(); } } stream.Serialize(ref this._QuestProgressCounter); stream.Serialize(ref this._QuestProgress); stream.Serialize(ref this._QuestIDs); stream.Serialize(ref this._CodexEntries); stream.Serialize(ref this._CodexIDs); }