public void Deserialize(Stream input) { if (input.ReadStringASCII(3) != "WSG") // WSG is probably WillowSaveGame { throw new FormatException("not a Borderlands save file"); } UInt32 version = input.ReadValueU32(); if (version != 2 && version.Swap() != 2) { throw new FormatException("unsupported Borderlands save file version (" + version.ToString() + ")"); } this.LittleEndian = version == 2; SaveStream saveStream = new SaveStream(input, this.LittleEndian); this.PlayerData = new Save.Player(); this.PlayerData.Deserialize(saveStream); }
public static Save.Player Create() { Save.Player player = new Save.Player(); player.SaveSlot = 1; player.PlayTime = 1; player.SaveTime = "20091026000000"; // Version player.Version = 35; player.ExtraDataVersion = 35; // Zone player.CurrentStation = "None"; // Attributes player.Level = 1; player.Experience = 0; player.SkillPoints = 0; player.Money = 80; player.Character = "gd_Brick.Character.CharacterClass_Brick"; // Backpack player.WeaponSlots = 2; player.BackpackSlots = 12; // Weapons player.Weapons.Add( new Save.Weapon() { Grade = "gd_itemgrades.StarterGear.ItemGrade_StarterGear", Type = "gd_weap_combat_shotgun.A_Weapon.WeaponType_combat_shotgun", Prefix = "gd_weap_names_shared.Prefix_Starter.Prefix__BrickShotgun_Busted", Title = "gd_weap_combat_shotgun.Title.Title__Shotgun", Manufacturer = "gd_manufacturers.Manufacturers.Vladof", ClipSize = 0, EquipSlot = 1, Quality = 0, Accessory = "None", Action = "None", Barrel = "gd_weap_combat_shotgun.Barrel.barrel2", Body = "gd_weap_combat_shotgun.Body.body1", Grip = "gd_weap_combat_shotgun.Grip.grip3a", Magazine = "gd_weap_combat_shotgun.mag.mag1", Material = "gd_weap_shared_materialparts.ManufacturerMaterials.Material_Vladof_0_starter", Sight = "gd_weap_combat_shotgun.Sight.sightnone", Stock = "gd_weap_combat_shotgun.Stock.stock_none", }); // Ammo player.AmmoPools.Add( new Save.AmmoPool() { Name = "d_resources.AmmoResources.Ammo_Combat_Shotgun", Pool = "d_resourcepools.AmmoPools.Ammo_Combat_Shotgun_Pool", Quantity = 30.0f, UpgradeLevel = 0, }); // New-U player.Name = "Brick"; player.Color1 = 0xFF667391; player.Color2 = 0xFF667391; player.Color3 = 0xFF6699B3; // Missions Save.MissionPlaythrough missionZone; missionZone = new Save.MissionPlaythrough(); missionZone.Playthrough = 0; missionZone.ActiveMission = "Z0_Missions.Missions.M_IntroStateSaver"; missionZone.Missions.Add( new Save.Mission() { Name = "Z0_Missions.Missions.M_IntroStateSaver", Unknown1 = 2, Unknown2 = 0, Unknown3 = 0, }); player.MissionPlaythroughs.Add(missionZone); missionZone = new Save.MissionPlaythrough(); missionZone.Playthrough = 1; missionZone.ActiveMission = "Z0_Missions.Missions.M_IntroStateSaver"; missionZone.Missions.Add( new Save.Mission() { Name = "Z0_Missions.Missions.M_IntroStateSaver", Unknown1 = 2, Unknown2 = 0, Unknown3 = 0, }); player.MissionPlaythroughs.Add(missionZone); missionZone = new Save.MissionPlaythrough(); missionZone.Playthrough = 2; missionZone.ActiveMission = "Z0_Missions.Missions.M_IntroStateSaver"; missionZone.Missions.Add( new Save.Mission() { Name = "Z0_Missions.Missions.M_IntroStateSaver", Unknown1 = 2, Unknown2 = 0, Unknown3 = 0, }); player.MissionPlaythroughs.Add(missionZone); // Echo Zones player.EchoPlaythroughs.Add( new Save.EchoPlaythrough() { Playthrough = 0, }); // Unknowns player.Unknown03 = 0; player.MaybePlaythroughUnlocked = 0; player.Unknown07 = 0; player.Unknown08 = 0; player.Unknown09 = 0; player.Unknown10 = 0; player.Unknown21 = ""; player.Unknown22 = 26; player.Unknown23 = 42915336; player.Unknown26 = 1; player.Unknown34 = 0; return(player); }
public SaveFile(Save.Player playerData) { this.PlayerData = playerData; this.LittleEndian = true; }
public SaveFile() { this.PlayerData = new Save.Player(); this.LittleEndian = true; }