public static void Create(PowerPotModel model, Action<PowerPotController> callback)
		{
			var prefab = Resources.Load("") as GameObject;
			var go = Instantiate(prefab, null);

			var res = go.GetComponent<PowerPotController>();
			res.Setup(model);

			callback(res);
		}
		public void Setup(PowerPotModel model)
		{
			_model = model;
		}