예제 #1
0
 private void ScriptedAI_OnDestroy()
 {
     _stats    = null;
     _threat   = null;
     _tEntry   = null;
     _target   = null;
     _creature = null;
     _movement = null;
 }
예제 #2
0
 private void ScriptedAI_OnInitialize()
 {
     _stats    = _parent.RequiredComponent <StatsMgr>();
     _threat   = _parent.RequiredComponent <ThreatMgr>();
     _movement = _parent.RequiredComponent <MovementGenerator>();
     _tEntry   = new TargetEntry()
     {
         SpellID = _stats.MeleeSkill, Upgrade = 0
     };
 }