public void Copy(FGgPlayerInfo from) { Character = from.Character; MeshSkin = from.MeshSkin; MaterialSkin = from.MaterialSkin; Weapon = from.Weapon; WeaponMaterialSkin = from.WeaponMaterialSkin; }
public override void Init() { base.Init(); bCacheData = true; MyInfo = new FGgPlayerInfo(); MyInfo.Character = S_MyInfo.Character; MyInfo.MeshSkin = S_MyInfo.MeshSkin; MyInfo.MaterialSkin = S_MyInfo.MaterialSkin; MyInfo.Weapon = S_MyInfo.Weapon; MyInfo.WeaponMaterialSkin = S_MyInfo.WeaponMaterialSkin; }
public FGgPlayerData() { Info = new FGgPlayerInfo(); }