예제 #1
0
 public void Copy(FGgPlayerInfo from)
 {
     Character          = from.Character;
     MeshSkin           = from.MeshSkin;
     MaterialSkin       = from.MaterialSkin;
     Weapon             = from.Weapon;
     WeaponMaterialSkin = from.WeaponMaterialSkin;
 }
예제 #2
0
        public override void Init()
        {
            base.Init();

            bCacheData = true;

            MyInfo = new FGgPlayerInfo();

            MyInfo.Character          = S_MyInfo.Character;
            MyInfo.MeshSkin           = S_MyInfo.MeshSkin;
            MyInfo.MaterialSkin       = S_MyInfo.MaterialSkin;
            MyInfo.Weapon             = S_MyInfo.Weapon;
            MyInfo.WeaponMaterialSkin = S_MyInfo.WeaponMaterialSkin;
        }
예제 #3
0
 public FGgPlayerData()
 {
     Info = new FGgPlayerInfo();
 }