private DelayUI CreateGUI() { DelayUI delayUI = new DelayUI(); delayUI.Loaded += (s, o) => { TypedGUI.Timeout = _timeout; }; return(delayUI); }
private DelayUI CreateGUI() { DelayUI delayUI = new DelayUI(); delayUI.Loaded += (s, o) => { TypedGUI.Timeout = _settings.Timeout; TypedGUI.WaitType = _settings.WaitType; }; return(delayUI); }
private DelayUI CreateGUI() { DelayUI delayUI = new DelayUI(); delayUI.Loaded += (s, o) => { TypedGUI.Timeout = _timeout; }; return delayUI; }