private ActivateWindowUI CreateGUI() { ActivateWindowUI newGUI = new ActivateWindowUI() { Settings = _settings }; newGUI.Loaded += (o, e) => { TypedGUI.Settings = _settings; }; return(newGUI); }
private ActivateWindowUI CreateGUI() { ActivateWindowUI newGUI = new ActivateWindowUI() { Settings = _settings }; newGUI.Loaded += (o, e) => { TypedGUI.Settings = _settings; }; return newGUI; }