/* Hook called when I am hosting a session, and that session has started * being available to others. */ protected virtual void OnSessionEstablished() { session.GamerJoined += new EventHandler <GamerJoinedEventArgs>(session_GamerJoined); session.GamerLeft += new EventHandler <GamerLeftEventArgs>(session_GamerLeft); UpdateVoice(); if (SessionEstablished != null) { SessionEstablishedEventArgs se = new SessionEstablishedEventArgs(); se.Session = session; SessionEstablished(this, se); } }
void nw_SessionEstablished(object sender, SessionEstablishedEventArgs e) { /* When a network session is established for highscores, you're told about it here. */ PrintEvent("Session Established: " + e.Session.Host.Gamertag); }
/* Hook called when I am hosting a session, and that session has started * being available to others. */ protected virtual void OnSessionEstablished() { session.GamerJoined += new EventHandler<GamerJoinedEventArgs>(session_GamerJoined); session.GamerLeft += new EventHandler<GamerLeftEventArgs>(session_GamerLeft); UpdateVoice(); if (SessionEstablished != null) { SessionEstablishedEventArgs se = new SessionEstablishedEventArgs(); se.Session = session; SessionEstablished(this, se); } }