//implements abstract circle interface: GeometryFriends agents manager gets the current action intended to be actuated in the enviroment for this agent public override Moves GetAction() { if (gameMode == 0) { return(singlePlayer.GetAction()); } else { return(multiPlayer.GetAction()); } }
public override Moves getActionCircle() { Moves action = circleSingleplayer.GetAction(); return(action); }