SetRow() 공개 메소드

Replaces the specified row of the matrix with the passed row
public SetRow ( int passedrowIndex, double passedRow ) : void
passedrowIndex int
passedRow double
리턴 void
        public void Matrix_GetRowStandardTest()
        {
            Matrix testMatrix = new Matrix(2, 3);
            double[] rowTwoOfTestMatrix = { 7, 8, 9 };

            testMatrix.SetRow(1, rowTwoOfTestMatrix);

            testMatrix.GetRow(1).ShouldBeEquivalentTo(rowTwoOfTestMatrix);

        }
        public void Matrix_DecomposeTest3_DifferentSigns()
        {
            Matrix matrixA = new Matrix(9,9);

            //Set up matrix A
            double[] row1OfMatrixA = { 3, 0, 0, -7, 0, 0, 0, 0, 0 };
            double[] row2OfMatrixA = { 0, 1, 8, 0, -4, 2, 0, 0, 0 };
            double[] row3OfMatrixA = { 0, 2, 8, 0, -9, 3, 0, 0, 0 };
            double[] row4OfMatrixA = { -5, 0, 0, 4, 0, 7, -1, 0, 3 };
            double[] row5OfMatrixA = { 0, -3, -7, 0, 7, -8, 0, -3, 0 };
            double[] row6OfMatrixA = { 0, 7, 2, 5, -3, 7, -2, 0, 4 };
            double[] row7OfMatrixA = { 0, 0, 0, -2, 0, -8, 4, 0, 7 };
            double[] row8OfMatrixA = { 0, 0, 0, 0, -9, 0, 0, 3, 0 };
            double[] row9OfMatrixA = { 0, 0, 0, 1, 0, 4, 7, 0, 6 };

            matrixA.SetRow(0, row1OfMatrixA);
            matrixA.SetRow(1, row2OfMatrixA);
            matrixA.SetRow(2, row3OfMatrixA);
            matrixA.SetRow(3, row4OfMatrixA);
            matrixA.SetRow(4, row5OfMatrixA);
            matrixA.SetRow(5, row6OfMatrixA);
            matrixA.SetRow(6, row7OfMatrixA);
            matrixA.SetRow(7, row8OfMatrixA);
            matrixA.SetRow(8, row9OfMatrixA);



            //The LUP Decomposition

            //Correct L Part
            Matrix correctLPartOfLUPDecomposition = new Matrix(9,9);

            double[] row1OfLMatrix = { 1, 0, 0, 0, 0, 0, 0, 0, 0 };
            double[] row2OfLMatrix = { 0, 1, 0, 0, 0, 0, 0, 0, 0 };
            double[] row3OfLMatrix = { 0, .143, 1, 0, 0, 0, 0, 0, 0 };
            double[] row4OfLMatrix = { -.6, 0, 0, 1, 0, 0, 0, 0, 0 };
            double[] row5OfLMatrix = { 0, 0, 0, 0, 1, 0, 0, 0, 0 };
            double[] row6OfLMatrix = { 0, 0, 0, .435, 0, 1, 0, 0, 0 };
            double[] row7OfLMatrix = { 0, 0, 0, -.217, 0, -.5, 1, 0, 0 };
            double[] row8OfLMatrix = { 0, -.429, -.796, -.342, -.319, .282, -.226, 1, 0 };
            double[] row9OfLMatrix = { 0.000, 0.286, 0.963, 0.161, 0.523, 0.065, 0.013, 0.767, 1.000 };

            correctLPartOfLUPDecomposition.SetRow(0, row1OfLMatrix);
            correctLPartOfLUPDecomposition.SetRow(1, row2OfLMatrix);
            correctLPartOfLUPDecomposition.SetRow(2, row3OfLMatrix);
            correctLPartOfLUPDecomposition.SetRow(3, row4OfLMatrix);
            correctLPartOfLUPDecomposition.SetRow(4, row5OfLMatrix);
            correctLPartOfLUPDecomposition.SetRow(5, row6OfLMatrix);
            correctLPartOfLUPDecomposition.SetRow(6, row7OfLMatrix);
            correctLPartOfLUPDecomposition.SetRow(7, row8OfLMatrix);
            correctLPartOfLUPDecomposition.SetRow(8, row9OfLMatrix);

            //Correct U Part
            Matrix correctUPartOfLUPDecomposition = new Matrix(9,9);

            double[] row1OfUMatrix = { -5.000, 0.000, 0.000, 4.000, 0.000, 7.000, -1.000, 0.000, 3.000 };
            double[] row2OfUMatrix = { 0.000, 7.000, 2.000, 5.000, -3.000, 7.000, -2.000, 0.000, 4.000 };
            double[] row3OfUMatrix = { 0.000, 0.000, 7.714, -0.714, -3.571, 1.000, 0.286, 0.000, -0.571 };
            double[] row4OfUMatrix = { 0.000, 0.000, 0.000, -4.600, 0.000, 4.200, -0.600, 0.000, 1.800 };
            double[] row5OfUMatrix = { 0.000, 0.000, 0.000, 0.000, -9.000, 0.000, 0.000, 3.000, 0.000 };
            double[] row6OfUMatrix = { 0.000, 0.000, 0.000, 0.000, 0.000, -9.826, 4.261, 0.000, 6.217 };
            double[] row7OfUMatrix = { 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 9.500 };
            double[] row8OfUMatrix = { 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, -2.043, 2.272 };
            double[] row9OfUMatrix = { 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, -3.153 };

            correctUPartOfLUPDecomposition.SetRow(0, row1OfUMatrix);
            correctUPartOfLUPDecomposition.SetRow(1, row2OfUMatrix);
            correctUPartOfLUPDecomposition.SetRow(2, row3OfUMatrix);
            correctUPartOfLUPDecomposition.SetRow(3, row4OfUMatrix);
            correctUPartOfLUPDecomposition.SetRow(4, row5OfUMatrix);
            correctUPartOfLUPDecomposition.SetRow(5, row6OfUMatrix);
            correctUPartOfLUPDecomposition.SetRow(6, row7OfUMatrix);
            correctUPartOfLUPDecomposition.SetRow(7, row8OfUMatrix);
            correctUPartOfLUPDecomposition.SetRow(8, row9OfUMatrix);

            //Calculate values for the above
            int[] permutationArray;
            int toggleValue;
            Matrix decomposeResult = matrixA.Decompose(out permutationArray, out toggleValue);

            Matrix calculatedLPartOfLUPDecomposition = decomposeResult.ExtractLower();
            Matrix calculatedUPartOfLUPDecomposition = decomposeResult.ExtractUpper();

            //Compare the two matrices
            double tolerance = .001;
            Matrix LDifferenceMatrix = calculatedLPartOfLUPDecomposition - correctLPartOfLUPDecomposition;
            Matrix UDifferenceMatrix = calculatedUPartOfLUPDecomposition - correctUPartOfLUPDecomposition;

            for (int i = 0; i < LDifferenceMatrix.NumberOfRows; i++)
            {
                for (int j = 0; j < LDifferenceMatrix.NumberOfColumns; j++)
                {
                    (Math.Abs(LDifferenceMatrix.GetElement(i, j)) < tolerance).Should().BeTrue();
                }
            }

            for (int i = 0; i < UDifferenceMatrix.NumberOfRows; i++)
            {
                for (int j = 0; j < UDifferenceMatrix.NumberOfColumns; j++)
                {
                    (Math.Abs(UDifferenceMatrix.GetElement(i, j)) < tolerance).Should().BeTrue();
                }
            }



        }
        public void Matrix_InsertMatrixTest()
        {
            Matrix originalMatrix = new Matrix(3,3);

            double[] matrix1Row1 = { 1, 5, 6 };
            double[] matrix1Row2 = { 2, 4, 7 };
            double[] matrix1Row3 = { 3, 6, 8 };

            originalMatrix.SetRow(0, matrix1Row1);
            originalMatrix.SetRow(1, matrix1Row2);
            originalMatrix.SetRow(2, matrix1Row3);

            Matrix matrixToInsert = Matrix.IdentityMatrix(2);

            Matrix expectedResult = new Matrix(3,3);

            double[] expectedResultRow1 = { 1, 5, 6 };
            double[] expectedResultRow2 = { 1, 0, 7 };
            double[] expectedResultRow3 = { 0, 1, 8 };

            expectedResult.SetRow(0, expectedResultRow1);
            expectedResult.SetRow(1, expectedResultRow2);
            expectedResult.SetRow(2, expectedResultRow3);

            Matrix actualResult = originalMatrix.InsertMatrixAt(matrixToInsert, 1, 0);

            bool equalityResult = (actualResult == expectedResult);

            equalityResult.Should().BeTrue();

        }
        public void Matrix_RemoveColumnsTest()
        {
            Matrix testMatrix = new Matrix(2,5);

            double[] row1 = { 1, 2, 3, 4, 5 };
            double[] row2 = { 1, 2, 3, 4, 5 };

            testMatrix.SetRow(0, row1);
            testMatrix.SetRow(1, row2);
           
            int[] columnsToRemove = { 1, 3, 4 };

            Matrix actualMatrix = testMatrix.RemoveColumns(columnsToRemove);

            Matrix expectedMatrix = new Matrix(2);

            double[] expectedRow1 = { 1, 3};
            double[] expectedRow2 = { 1, 3};

            expectedMatrix.SetRow(0, expectedRow1);
            expectedMatrix.SetRow(1, expectedRow2);

            (actualMatrix == expectedMatrix).Should().BeTrue();
        }
        public void MatricesMatrix_ConvertToMatrixTest_VariedDistances()
        {
            Matrix m1 = new Matrix(1,1);
            Matrix m2 = new Matrix(2,2);
            Matrix m3 = new Matrix(3,3);
            Matrix m4 = new Matrix(4,4);

            double[] m1Row1 = { 1};

            double[] m2Row1 = { 2, 2 };
            double[] m2Row2 = { 2, 2 };

            double[] m3Row1 = { 3, 3, 3 };
            double[] m3Row2 = { 3, 3, 3 };
            double[] m3Row3 = { 3, 3, 3 };

            double[] m4Row1 = { 4, 4, 4, 4 };
            double[] m4Row2 = { 4, 4, 4, 4 };
            double[] m4Row3 = { 4, 4, 4, 4 };
            double[] m4Row4 = { 4, 4, 4, 4 };


            m1.SetRow(0, m1Row1);

            m2.SetRow(0, m2Row1);
            m2.SetRow(1, m2Row2);

            m3.SetRow(0, m3Row1);
            m3.SetRow(1, m3Row2);
            m3.SetRow(2, m3Row3);

            m4.SetRow(0, m4Row1);
            m4.SetRow(1, m4Row2);
            m4.SetRow(2, m4Row3);
            m4.SetRow(3, m4Row4);

            MatricesMatrix testMatricesMatrix = new MatricesMatrix(2, 2);

            testMatricesMatrix.SetElement(0, 0, m1);
            testMatricesMatrix.SetElement(0, 1, m3);
            testMatricesMatrix.SetElement(1, 0, m2);
            testMatricesMatrix.SetElement(1, 1, m4);

            Matrix expectedResult = new Matrix(7, 6);

            double[] expectedRow1 = { 1, 0, 3, 3, 3, 0 };
            double[] expectedRow2 = { 0, 0, 3, 3, 3, 0 };
            double[] expectedRow3 = { 0, 0, 3, 3, 3, 0 };
            double[] expectedRow4 = { 2, 2, 4, 4, 4, 4 };
            double[] expectedRow5 = { 2, 2, 4, 4, 4, 4 };
            double[] expectedRow6 = { 0, 0, 4, 4, 4, 4 };
            double[] expectedRow7 = { 0, 0, 4, 4, 4, 4 };

            expectedResult.SetRow(0, expectedRow1);
            expectedResult.SetRow(1, expectedRow2);
            expectedResult.SetRow(2, expectedRow3);
            expectedResult.SetRow(3, expectedRow4);
            expectedResult.SetRow(4, expectedRow5);
            expectedResult.SetRow(5, expectedRow6);
            expectedResult.SetRow(6, expectedRow7);


            Matrix actualResult = testMatricesMatrix.ConvertToMatrix();

            (actualResult == expectedResult).Should().BeTrue();

        }
        public void MatricesMatrix_ConvertToMatrixTest()
        {
            Matrix m1 = new Matrix(2);
            Matrix m2 = new Matrix(2, 3);
            Matrix m3 = new Matrix(2);
            Matrix m4 = new Matrix(2, 3);

            double[] m1Row1 = { 1, 1 };
            double[] m1Row2 = { 1, 1 };

            double[] m2Row1 = { 2, 2, 2 };
            double[] m2Row2 = { 2, 2, 2 };            

            double[] m3Row1 = { 3, 3 };
            double[] m3Row2 = { 3, 3 };

            double[] m4Row1 = { 4, 4, 4 };
            double[] m4Row2 = { 4, 4, 4 };

            m1.SetRow(0, m1Row1);
            m1.SetRow(1, m1Row2);
            m2.SetRow(0, m2Row1);
            m2.SetRow(1, m2Row2); 
            m3.SetRow(0, m3Row1);
            m3.SetRow(1, m3Row2);
            m4.SetRow(0, m4Row1);
            m4.SetRow(1, m4Row2);

            MatricesMatrix testMatricesMatrix = new MatricesMatrix(2, 2);

            testMatricesMatrix.SetElement(0, 0, m1);
            testMatricesMatrix.SetElement(0, 1, m2);
            testMatricesMatrix.SetElement(1, 0, m3);
            testMatricesMatrix.SetElement(1, 1, m4);

            Matrix expectedResult = new Matrix(4, 5);

            double[] expectedRow1 = { 1, 1, 2, 2, 2 };
            double[] expectedRow2 = { 1, 1, 2, 2, 2 };
            double[] expectedRow3 = { 3, 3, 4, 4, 4 };
            double[] expectedRow4 = { 3, 3, 4, 4, 4 };

            expectedResult.SetRow(0, expectedRow1);
            expectedResult.SetRow(1, expectedRow2);
            expectedResult.SetRow(2, expectedRow3);
            expectedResult.SetRow(3, expectedRow4);

            Matrix actualResult = testMatricesMatrix.ConvertToMatrix();

            (actualResult == expectedResult).Should().BeTrue();

        }
예제 #7
0
        // --------------------------------------------------------------------------------------------------------------

        /// <summary>
        /// Performs Doolittle decomposition with partial pivoting and returns a combined LU matrix
        /// </summary>
        /// <param name="permutationArray">Keeps track of how the matrices have been rearranged during the calculation</param>
        /// <param name="toggle">is +1 or -1 (even or odd)</param>
        /// <returns></returns>
        public Matrix Decompose(out int[] permutationArray, out int toggle)
        {
            if (!this.IsSquare())
            {
                throw new Exception("LU-Decomposition can only be found for a square matrix");
            }

            Matrix decomposedMatrix = new Matrix(_matrix); // copy this matrix before messing with it

            permutationArray = new int[NumberOfRows]; // set up row permutation result
            for (int i = 0; i < NumberOfRows; ++i)
            {
                permutationArray[i] = i;
            }

            toggle = 1; // toggle tracks row swaps. +1 -> even, -1 -> odd

            //Loop through the columns
            for (int columnIndex = 0; columnIndex < NumberOfRows - 1; columnIndex++)
            {
                //Find largest value in the current column
                double maxOfColumn = Math.Abs(decomposedMatrix.GetElement(columnIndex, columnIndex));

                int pivotRowIndex = columnIndex;

                // loop through all of the rows in this column
                for (int rowIndex = columnIndex + 1; rowIndex < NumberOfRows; rowIndex++)
                {
                    if (Math.Abs(decomposedMatrix.GetElement(rowIndex, columnIndex)) > maxOfColumn)
                    {
                        maxOfColumn = Math.Abs(decomposedMatrix.GetElement(rowIndex, columnIndex));
                        pivotRowIndex = rowIndex;
                    }
                }

                if (pivotRowIndex != columnIndex) // if largest value not on pivot, swap rows
                {
                    double[] rowPtr = decomposedMatrix.GetRow(pivotRowIndex);
                    decomposedMatrix.SetRow(pivotRowIndex, decomposedMatrix.GetRow(columnIndex));
                    decomposedMatrix.SetRow(columnIndex, rowPtr);

                    int tmp = permutationArray[pivotRowIndex]; // and swap permutation info
                    permutationArray[pivotRowIndex] = permutationArray[columnIndex];
                    permutationArray[columnIndex] = tmp;

                    toggle = -toggle; // adjust the row-swap toggle
                }

                //Check to see if there is a zero on the diagonal. If so, try to get rid of it by swapping with a row that is beneath the row with a zero on the diagonal
                //  double elementOnDiagonal = decomposedMatrix.GetElement(columnIndex, columnIndex);

                //if (Math.Round(elementOnDiagonal, 6) == 0.0)
                //{
                //    // find a good row to swap
                //    int goodRow = -1;
                //    for (int row = columnIndex + 1; row < decomposedMatrix.NumberOfRows; row++)
                //    {
                //        double element = decomposedMatrix.GetElement(row, columnIndex);
                //        if (Math.Round(element, 6) != 0.0)
                //        {
                //            goodRow = row;
                //        }
                //    }

                //    if (goodRow != -1)
                //    {
                //        // swap rows so 0.0 no longer on diagonal
                //        double[] rowPtr = decomposedMatrix.GetRow(goodRow);
                //        decomposedMatrix.SetRow(goodRow, decomposedMatrix.GetRow(columnIndex));
                //        decomposedMatrix.SetRow(columnIndex, rowPtr);

                //        int tmp = permutationArray[goodRow]; // and swap perm info
                //        permutationArray[goodRow] = permutationArray[columnIndex];
                //        permutationArray[columnIndex] = tmp;

                //        toggle = -toggle; // adjust the row-swap toggle
                //    }
                //    else
                //    {
                //      //  throw new Exception("Cannot use Doolittle's method on this matrix");
                //    }
                //}

                //Find the next value to insert into the decomposed matrix    
                for (int rowIndex = columnIndex + 1; rowIndex < this.NumberOfRows; ++rowIndex)
                {
                    double valueToStore = decomposedMatrix.GetElement(rowIndex, columnIndex)/decomposedMatrix.GetElement(columnIndex, columnIndex);
                    decomposedMatrix.SetElement(rowIndex, columnIndex, valueToStore);
                    for (int nextColumnIndex = columnIndex + 1; nextColumnIndex < NumberOfRows; ++nextColumnIndex)
                    {
                        double valueToStore2 = decomposedMatrix.GetElement(rowIndex, nextColumnIndex) - decomposedMatrix.GetElement(rowIndex, columnIndex)*decomposedMatrix.GetElement(columnIndex, nextColumnIndex);
                        decomposedMatrix.SetElement(rowIndex, nextColumnIndex, valueToStore2);
                    }
                }

            } // main column loop

            return decomposedMatrix;
        } // MatrixDecompose
예제 #8
0
        /// <summary>
        /// Returns a matrix that can be multiplied by another matrix to represent a rotation of that matrix about the Z axis by the specified angle
        /// </summary>
        public static Matrix RotationMatrixAboutZ(Angle rotationAngle)
        {
            Matrix rotationMatrix = new Matrix(3);

            double[] row1 = {Math.Cos(rotationAngle.InRadians.Value), -Math.Sin(rotationAngle.InRadians.Value), 0};
            double[] row2 = {Math.Sin(rotationAngle.InRadians.Value), Math.Cos(rotationAngle.InRadians.Value), 0};
            double[] row3 = {0, 0, 1};

            rotationMatrix.SetRow(0, row1);
            rotationMatrix.SetRow(1, row2);
            rotationMatrix.SetRow(2, row3);

            return rotationMatrix;
        }
예제 #9
0
        /// <summary>
        /// Takes values from a matrix and determines a cofactor by removing a certain row and column from the matrix.
        /// Logic developed with help from Andrew Morton on stackoverflow:
        /// http://stackoverflow.com/questions/24416946/next-step-in-calculating-a-matrix-determinant
        /// </summary>
        public Matrix GetSubMatrix(int[] indicesOfRowsToKeep, int[] indicesOfColumnsToKeep)
        {

            Matrix subMatrix = new Matrix(indicesOfRowsToKeep.Length, indicesOfColumnsToKeep.Length);
            Matrix tempMatrix = new Matrix(indicesOfRowsToKeep.Length, this.NumberOfColumns);

            int insertRowAt = 0;
            foreach (int rowToKeep in indicesOfRowsToKeep)
            {
                tempMatrix.SetRow(insertRowAt, this.GetRow(rowToKeep));
                insertRowAt++;
            }

            int insertColumnAt = 0;
            foreach (int columnToKeep in indicesOfColumnsToKeep)
            {
                subMatrix.SetColumn(insertColumnAt, tempMatrix.GetColumn(columnToKeep));
                insertColumnAt++;
            }

            return subMatrix;
        }