/// <summary>Returns the centroid for the current geometry.</summary> /// <returns>The centroid for the current geometry.</returns> public ISimpleGeometry Centroid() { // Transform into SqlGeometry, calculate, then back to SqlGeography // We would do this if we dealt with geometries anyway. Not sure it makes much sense, though... return(ToGeography(SpatialGeometry.ToGeometry(this).Centroid())); }
/// <summary>Indicates whether the current geometry contains the specified <paramref name="geometry" /> or not.</summary> /// <param name="geometry">The geometry to test against.</param> /// <returns><c>true</c> if the current geometry contains the specified <paramref name="geometry" />, or else <c>false</c>.</returns> public bool Contains(ISimpleGeometry geometry) { // Transform into SqlGeometry, then calculate // We would do this if we dealt with geometries anyway. Not sure it makes much sense, though... return(SpatialGeometry.ToGeometry(this).Contains(geometry)); }
/// <summary>Generates a geometry from its GML representation.</summary> /// <param name="reader">The stream from which the geometry is deserialized. </param> void IXmlSerializable.ReadXml(XmlReader reader) { var xdoc = new XmlDocument(); xdoc.Load(reader); Gml._Geometry g = Gml._Geometry.Parse(xdoc.DocumentElement.OuterXml); var builder = new SpatialGeometryBuilder(); g.Populate(builder); _Geometry = SpatialGeometry.ToGeometry(builder.ConstructedGeometry); }
/// <summary>Indicates whether the 2 geometries are disjoint or not.</summary> /// <param name="geometry">The geometry to test against.</param> /// <returns><c>true</c> if the 2 geometries are disjoint, or else <c>false</c>.</returns> public bool Disjoint(ISimpleGeometry geometry) { SpatialGeometry other = ToGeometry(geometry); return(_Geometry.Disjoint(other._Geometry)); }
/// <summary>Returns the shortest distance between any 2 points in the 2 geometries.</summary> /// <param name="geometry">The geometry to calculate the distance from.</param> /// <returns>The shortest distance between any 2 points in the 2 geometries.</returns> public double Distance(ISimpleGeometry geometry) { SpatialGeometry other = ToGeometry(geometry); return(_Geometry.Distance(other._Geometry).Value); }
/// <summary>Indicates whether the current geometry contains the specified <paramref name="geometry" /> or not.</summary> /// <param name="geometry">The geometry to test against.</param> /// <returns><c>true</c> if the current geometry contains the specified <paramref name="geometry" />, or else <c>false</c>.</returns> public bool Contains(ISimpleGeometry geometry) { SpatialGeometry other = ToGeometry(geometry); return(_Geometry.Contains(other._Geometry)); }
/// <summary>Indicates whether the 2 geometries intersect or not.</summary> /// <param name="geometry">The geometry to test against.</param> /// <returns><c>true</c> if the 2 geometries intersect, or else <c>false</c>.</returns> public bool Intersects(ISimpleGeometry geometry) { SpatialGeometry other = ToGeometry(geometry); return(_Geometry.Intersects(other._Geometry)); }
/// <summary>Indicates whether the current geometry overlaps the specified <paramref name="geometry" /> or not.</summary> /// <param name="geometry">The geometry to test against.</param> /// <returns><c>true</c> if the current geometry overlaps the specified <paramref name="geometry" />, or else <c>false</c>.</returns> public bool Overlaps(ISimpleGeometry geometry) { SpatialGeometry other = ToGeometry(geometry); return(_Geometry.Overlaps(other._Geometry)); }
/// <summary>Indicates whether the current geometry is within the specified <paramref name="geometry" /> or not.</summary> /// <param name="geometry">The geometry to test against.</param> /// <returns><c>true</c> if the current geometry is within the specified <paramref name="geometry" />, or else <c>false</c>.</returns> public bool Within(ISimpleGeometry geometry) { SpatialGeometry other = ToGeometry(geometry); return(_Geometry.Within(other._Geometry)); }
/// <summary>Indicates whether the 2 geometries touch themselves or not.</summary> /// <param name="geometry">The geometry to test against.</param> /// <returns><c>true</c> if the 2 geometries touch themselves, or else <c>false</c>.</returns> public bool Touches(ISimpleGeometry geometry) { SpatialGeometry other = ToGeometry(geometry); return(_Geometry.Touches(other._Geometry)); }