public void Smooth() { foreach (var prn in Arcs.Keys) { var arcs = Arcs[prn]; for (int i = 0; i < arcs.Count; i++) { var arc = arcs[i]; Smoother.Smooth(ref arc, "vtec", 29); } } }
/// <summary> /// 计算相位平滑伪距值 /// </summary> public void SmoothP4() { ObsHelper.CalL4(ref Epoches); ObsHelper.CalP4(ref Epoches); foreach (var prn in Arcs.Keys) { for (int i = 0; i < Arcs[prn].Count; i++) { OArc arc = Arcs[prn][i]; Smoother.SmoothP4ByL4(ref arc); } } }