void Start() { weaponSystem = GetComponent <WeaponSystem>(); if (attackTarget == null) { attackTarget = GameObject.FindWithTag("Player"); } }
void Start() { weaponSystem = GetComponent <WeaponSystem>(); if (attackTarget == null) { attackTarget = GameObject.FindWithTag("Player"); } if (xORy) { endPos.x = enemyPos.transform.position.x + offset; endPos.y = enemyPos.transform.position.y; endPos.z = enemyPos.position.z; } else { endPos.x = enemyPos.transform.position.x; endPos.y = enemyPos.transform.position.y + offset; endPos.z = enemyPos.transform.position.z; } }