private void AddPatternApplyItems(XmlNodeList nodes, PatternApplyMode applyMode) { foreach (XmlNode applyItemNode in nodes) { PatternApplyItemType itemType = PatternApplyItemType.Entity; string name = Utils.Xml.GetAttrValue(applyItemNode, "entity", Const.EmptyName); if (name != Const.EmptyName) { PatternApply.AddItem(itemType, name, applyMode); } } }
/// <summary> /// This method called by GL core when the model is updated but before call of Implement() /// </summary> public virtual void Update() { PatternApply.Update(); }