private static void Main(string[] args) { Console.WriteLine("Podaj nazwę plkiu z danymi(bez rozszerzenia)"); string fileName = Console.ReadLine(); string[] lines = File.ReadAllLines(Directory.GetCurrentDirectory() + "\\" + fileName + ".txt"); int edgesNumber = lines.Count(); List <Edge> edges = new List <Edge>(); int edgeIndex = 0; string stringSeparator = " "; foreach (string l in lines) { int[] values = l.Split(stringSeparator.ToCharArray(), StringSplitOptions.None).Select(s => int.Parse(s)).ToArray(); // Krawędź może być przechodzona w obu kierunkach edges.Add(new Edge(values[0], values[1], values[2], edgeIndex)); // Ddodawana jest także w odwróconej wersji edges.Add(new Edge(values[1], values[0], values[2], edgeIndex)); //Krawędź i jej odwrócona wersja mają ten sam indeks(dla łatwiejszego odnajdowania) edgeIndex++; } EliteSelection selection = new EliteSelection(); ThreeParentCrossover crossover = new ThreeParentCrossover(); TworsMutation mutation = new TworsMutation(); FitnessFunction fitness = new FitnessFunction(edges); Chromosome chromosome = new Chromosome(4 * edgesNumber, edges); Population population = new Population(200, 400, chromosome); GeneticAlgorithm ga = new GeneticAlgorithm(population, fitness, selection, crossover, mutation) { Termination = new GenerationNumberTermination(400) }; Stopwatch timer = new Stopwatch(); timer.Start(); Console.WriteLine("START!"); ga.Start(); timer.Stop(); Chromosome bestChromosome = ga.BestChromosome as Chromosome; int currentEdgeIndex = int.Parse(bestChromosome.GetGene(0).Value.ToString()); Edge currentEdge = edges[currentEdgeIndex]; int startVertex = currentEdge.VertexA; int totalCost = currentEdge.Cost; string verticesSequence = currentEdge.VertexA + "-" + currentEdge.VertexB; Console.WriteLine("Funkcja dopasowania najlepszego rozwiązania wynosi: {0}", bestChromosome.Fitness); for (int i = 1; i < bestChromosome.Length; i++) { currentEdgeIndex = int.Parse(bestChromosome.GetGene(i).Value.ToString()); currentEdge = edges[currentEdgeIndex]; currentEdge.Visited = true; edges.SingleOrDefault(e => e.VertexA == currentEdge.VertexB && e.VertexB == currentEdge.VertexA).Visited = true; totalCost += currentEdge.Cost; verticesSequence += "-" + currentEdge.VertexB; if (FitnessFunction.AllEdgesVisited(edges)) { if (currentEdge.VertexB == startVertex) { break; } Edge possibleEdge = edges.SingleOrDefault(e => e.VertexA == currentEdge.VertexB && e.VertexB == startVertex); if (possibleEdge != null) { totalCost += possibleEdge.Cost; verticesSequence += "-" + possibleEdge.VertexB; break; } } } Console.WriteLine("Ścieżka: {0}", verticesSequence); Console.WriteLine("Koszt najlepszego rozwiązania: {0}", totalCost); Console.WriteLine("Czas wykonania: {0}", timer.Elapsed.ToString(@"hh\:mm\:ss\:ff")); Console.ReadKey(); }