예제 #1
0
        public bool Intersect(NuGenRay3F ray, ref float t, ref float u, ref float v, ref NuGenVec3F normal)
        {
            NuGenVec3F e1 = p1 - p0;
            NuGenVec3F e2 = p2 - p0;
            NuGenVec3F p  = NuGenVec3F.Cross(ray.Direction, e2);

            float a = NuGenVec3F.Dot(e1, p);

            if (a > -NuGenVector.TINY_FLOAT && a < NuGenVector.TINY_FLOAT)
            {
                return(false);
            }
            float      f = 1.0f / a;
            NuGenVec3F s = ray.Point - p0;

            u = f * NuGenVec3F.Dot(s, p);

            if (u < 0.0f || u > 1.0f)
            {
                return(false);
            }
            NuGenVec3F q = NuGenVec3F.Cross(s, e1);

            v = f * NuGenVec3F.Dot(ray.Direction, q);

            if (v < 0.0f || (u + v) > 1.0f)
            {
                return(false);
            }
            t      = f * NuGenVec3F.Dot(e2, q);
            normal = NuGenVec3F.Cross(e1, e2); normal.Normalize();
            return(true);
        }
예제 #2
0
        public NuGenRot3F(NuGenVec3F from, NuGenVec3F to)
        {
            from.Normalize();
            to.Normalize();

            float cost =
                NuGenVec3F.Dot(from, to) /
                (float)Math.Sqrt(NuGenVec3F.Dot(from, to) * NuGenVec3F.Dot(to, to));

            if (cost > 0.99999)
            {
                r = 1;
                v = new NuGenVec3F(0, 0, 0);
            }

            else if (cost < -0.99999)
            {
                NuGenVec3F frm = from.Normalized;
                v = NuGenVec3F.Cross(frm, NuGenVec3F.UnitX);

                if (v.Length < 0.00001)
                {
                    v = NuGenVec3F.Cross(frm, NuGenVec3F.UnitY);
                }
                r = 0;
                v.Normalize();
            }

            else
            {
                r  = (float)Math.Sqrt(0.5 * (1.0 + cost));
                v  = NuGenVec3F.Cross(from, to);
                v *= (float)Math.Sqrt((0.5 * (1.0 - cost)) / NuGenVec3F.Dot(v, v));
            }
        }