// Use this for initialization void Start() { // Add gameObjects = new CustomList <GameObject>(); gameObjects.Add(new GameObject()); gameObjects.Add(new GameObject()); gameObjects.Add(new GameObject()); GameObject firstObject = gameObjects[0]; // Add Range CarBrands <GameObject> carList1 = new CarBrands <GameObject>(); //carList1.Add(car1); CarBrands <GameObject> carList2 = new CarBrands <GameObject>(); //CarBrands.RemoveAt(car1); }
public void CarDealership() { // Creating Items for each of the 2 lists CarBrands <GameObject> car1 = new CarBrands <GameObject>() { Brand = "Ferrari", Model = "458Italia", Cost = 600000, Type = "ExoticCar" }; CarBrands <GameObject> car2 = new CarBrands <GameObject>() { Brand = "Lamborghini", Model = "Murcielago", Cost = 450000, Type = "ExoticCar" }; CarBrands <GameObject> car3 = new CarBrands <GameObject>() { Brand = "Ford", Model = "GT", Cost = 397500, Type = "ExoticCar" }; CarBrands <GameObject> car4 = new CarBrands <GameObject>() { Brand = "Bugatti", Model = "Veyron", Cost = 1500000, Type = "SuperCar" }; CarBrands <GameObject> car5 = new CarBrands <GameObject>() { Brand = "McLaren", Model = "P1GTR", Cost = 2000000, Type = "SuperCar" }; }