public virtual bool Equals(clsSektorKoordinaten other) { if (this.Position == other.Position) return true; else return false; }
public CampaignInfo() { campaignId = String.Empty; campaignName = String.Empty; ListPlayerInfo = new List<PlayerInfo>(); FieldDimension = new clsSektorKoordinaten(); SektorField = new SektorInfo[0, 0]; ListUnits = new List<UnitInfo>(); objCampaignData = new CampaignState(); }
public CampaignState() { CampaignId = string.Empty; CampaignName = string.Empty; ListPlayers = new List<PlayerInfo>(); ListSektorInfo = new List<SektorInfo>(); //result.DicSektors = new Dictionary<string, Sektor>(); FieldDimension = new clsSektorKoordinaten(); FieldType = string.Empty; ListUnitInfo = new List<UnitInfo>(); ListUnitTypes = new List<UnitTypeInfo>(); ListResourceInfo = new List<ResourceInfo>(); }
public string createNewCampaign(string playerid, string campaignname, clsSektorKoordinaten fielddim, int anzUnitsPerPlayer) { Player player = getPlayer(playerid); if (player == null) return ""; // Datenbank ICampaignDatabase database = (ICampaignDatabase)getCampaignDbOrNew(""); // Spielfeld Field field = new Field(fielddim); // Engine CampaignEngine engine = new CampaignEngine(field); engine.CampaignName = campaignname; engine.FieldField.Id = 123; engine.addPlayer(player); CampaignController controller = new CampaignController(); controller.CampaignDataBase = database; controller.campaignEngine = engine; controller.CampaignKey = database.CampaignKey; controller.saveCurrentGameState(); m_dictLoadedController[controller.CampaignKey] = controller; return database.CampaignKey; }
public string createNewCampaign(string playerid, string campaignname, int x, int y, int anzUnits) { clsSektorKoordinaten fielddim = new clsSektorKoordinaten(x, y); string newCampaignId = GcmlDataManager.Instance.createNewCampaign(playerid, campaignname, fielddim, anzUnits); return newCampaignId; }
public SektorInfo getSektor(string campaignid, clsSektorKoordinaten sektorkoord) { CampaignController controller = GcmlDataManager.Instance.getController(campaignid); Sektor sektor = controller.campaignEngine.FieldField.get(sektorkoord); return sektor.getInfo(); }
//, string strSpawnSektorKoord = "" --> zu dev zwecken internal clsUnit addUnit(string strPlayerID, int intUnitTypeID, string strSpawnSektorKoord = "") { Player objPlayer = getPlayerByID(strPlayerID); clsSektorKoordinaten objSpawSek = null; if (strSpawnSektorKoord != "") { string[] split = strSpawnSektorKoord.Split(new string[] { "|" }, StringSplitOptions.RemoveEmptyEntries); int x = Convert.ToInt32(split[0]); int y = Convert.ToInt32(split[1]); int z = Convert.ToInt32(split[2]); objSpawSek = new clsSektorKoordinaten(x, y, z); } else { objSpawSek = (objPlayer.unitspawnSektor != null ? objPlayer.unitspawnSektor.objSektorKoord : this.FieldField.nullSektorKoord); } //Ergibt eineindeutige UnitIDs clsUnit objUnit = null; Sektor s = FieldField.dicSektors[objSpawSek.uniqueIDstr()]; if (s.ListUnits.Count<clsUnit>((n => n.strOwnerID == strPlayerID)) > 0) { objUnit = s.ListUnits.First<clsUnit>(u => u.strOwnerID == strPlayerID); objUnit.addNewSubUnit(objPlayer, intUnitTypeID); } else { objUnit = new clsUnit(objPlayer, intUnitTypeID); objUnit.strOwnerID = strPlayerID; objUnit.cnt = this.getID(this.getPlayerByID(strPlayerID)); List<Player> lisP = null; if (objUnit.blnAlywaysVisible) { lisP = this.lisPlayers; } else { lisP = new List<Player> { this.getPlayerByID(strPlayerID) }; } foreach (Player p in lisP) { p.ListUnits.Add(objUnit); } this.FieldField.get(objSpawSek).addUnit(objUnit); } return objUnit; }