public FloatVector3(FloatVector3 clone) : this(clone.X,clone.Y,clone.Z) { }
public bool Equals(FloatVector3 other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; return other.X == X && other.Y == Y && other.Z == Z; }
public float Inner(FloatVector3 b) { return X * b.X + Y * b.Y + Z * b.Z; }