/// <summary> /// Releases the unmanaged resources used by the <see cref="PrecisionInputTimer"/> object and optionally releases the managed resources. /// </summary> /// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param> private void Dispose(bool disposing) { if (!m_disposed) { try { if (disposing) { if ((object)m_timer != null) { m_timer.Tick -= m_timer_Tick; m_timer.Dispose(); } m_timer = null; if ((object)m_frameWaitHandleA != null) { m_frameWaitHandleA.Set(); m_frameWaitHandleA.Dispose(); } m_frameWaitHandleA = null; if ((object)m_frameWaitHandleB != null) { m_frameWaitHandleB.Set(); m_frameWaitHandleB.Dispose(); } m_frameWaitHandleB = null; } } finally { m_disposed = true; // Prevent duplicate dispose. } } }