public static void RevertGame() //Reset game bools/stats and stop timers { world_.Hax = true; foreach (Player pl in world_.Players) { pl.JoinWorld(world_, WorldChangeReason.Rejoin); } //world_.Players.Send(PacketWriter.MakeHackControl(1, 1, 1, 1, 1, -1)); Commented out until classicube clients support hax packet foreach (Player p in world_.Players) { p.Info.isPlayingInfection = false; if (p.Info.isInfected) { p.Info.isInfected = false; p.iName = null; p.Info.tempDisplayedName = null; p.entityChanged = false; } p.Message("&aYour status has been reverted!"); p.JoinWorld(world_, WorldChangeReason.Rejoin); } world_.gameMode = GameMode.NULL; task_.Stop(); isOn = false; instance = null; world_ = null; }
public static Infection GetInstance(World world) { if (instance == null) { world_ = world; instance = new Infection(); startTime = DateTime.Now; task_ = new SchedulerTask(Interval, true).RunForever(TimeSpan.FromMilliseconds(250)); //run loop every quarter second } return(instance); }