public static void SetLocalDefaults() { DebugMode = false; OpenScripts = new List <Serializable.Script>(); ActiveScript = new Serializable.Script(); RuntimeExecutable = "Game.exe"; RuntimeArguments = ""; }
public static void SetLocalDefaults() { DebugMode = false; OpenScripts = new List<Serializable.Script>(); ActiveScript = new Serializable.Script(); RuntimeExecutable = "Game.exe"; RuntimeArguments = ""; }