/// <summary> /// Called when a gem is collected. /// </summary> /// <param name="gem">The gem that was collected.</param> /// <param name="collectedBy">The player who collected this gem.</param> private void OnGemCollected(Gem gem, Player collectedBy) { score += Gem.PointValue; gem.OnCollected(collectedBy); }
private void OnEnemyKilled(Enemy enemy, Player killedBy) { enemy.OnKilled(killedBy); }
/// <summary> /// Called when this gem has been collected by a player and removed from the level. /// </summary> /// <param name="collectedBy"> /// The player who collected this gem. Although currently not used, this parameter would be /// useful for creating special powerup gems. For example, a gem could make the player invincible. /// </param> public void OnCollected(Player collectedBy) { collectedSound.Play(); }
/// <summary> /// Instantiates a player, puts him in the level, and remembers where to put him when he is resurrected. /// </summary> private Tile LoadStartTile(int x, int y) { if (Player != null) throw new NotSupportedException("A level may only have one starting point."); start = RectangleExtensions.GetBottomCenter(GetBounds(x, y)); player = new Player(this, start); return new Tile(null, TileCollision.Passable, TileMovement.Static); }
public void OnKilled(Player killedBy) { IsAlive = false; killedSound.Play(); }