예제 #1
0
 /// <summary>
 /// End Actor Selection
 /// </summary>
 void EndActorSelect()
 {
     // Dispose of actor arrow
     actorArrow.Dispose();
     actorArrow = null;
     // If Skill Window Exist
     if (!(skillWindow == null))
     {
         // Enable Skill Window
         skillWindow.IsActive = true;
     }
     // If Item Window Exist
     if (!(itemWindow == null))
     {
         // Enable Skill Window
         itemWindow.IsActive = true;
     }
 }
예제 #2
0
 /// <summary>
 /// Start Actor Selection
 /// </summary>
 void StartActorSelect()
 {
     // Make actor arrow
     actorArrow = new ArrowActor(Graphics.Foreground);
     actorArrow.index = actorIndex;
     // Associate help window
     actorArrow.HelpWindow = helpWindow;
     // Disable actor command window
     actorCommandWindow.IsActive = false;
     actorCommandWindow.IsVisible = false;
 }