/// <summary> /// End Actor Selection /// </summary> void EndActorSelect() { // Dispose of actor arrow actorArrow.Dispose(); actorArrow = null; // If Skill Window Exist if (!(skillWindow == null)) { // Enable Skill Window skillWindow.IsActive = true; } // If Item Window Exist if (!(itemWindow == null)) { // Enable Skill Window itemWindow.IsActive = true; } }
/// <summary> /// Start Actor Selection /// </summary> void StartActorSelect() { // Make actor arrow actorArrow = new ArrowActor(Graphics.Foreground); actorArrow.index = actorIndex; // Associate help window actorArrow.HelpWindow = helpWindow; // Disable actor command window actorCommandWindow.IsActive = false; actorCommandWindow.IsVisible = false; }